Kronos Digital Entertainment

Kronos Digital Entertainment was an American computer animation and video game developer founded by Stan Liu in 1992. They first began to develop original properties, beginning with their visually appealing early 3D fighting games,[1] Criticom, Dark Rift and Cardinal Syn (referred to as the "Trilogy of Terror" by one gaming journalist).[2] The organization later gained greater critical and commercial success for the Fear Effect series with Eidos,[2] although Kronos retains all rights to the franchise.[3] Kronos was busy developing the third installment in that series, Fear Effect Inferno, when publisher Eidos discontinued funding for the project following a major restructuring of their budget. The developer then shopped it around to other publishers but were unable to secure another deal to get the game finished.[4] The company disbanded soon after, with Fear Effect 2: Retro Helix being their final released game, and animated classic TV series Spider-Man.

Kronos Digital Entertainment
IndustryVideo games
Founded1992
Defunct2002
Headquarters,
Key people
Stanley Liu
ProductsFear Effect series

Games developed

YearGamePlatform(s)
1995CriticomPlayStation, Sega Saturn
1997Meat PuppetMicrosoft Windows
Dark RiftNintendo 64, Microsoft Windows
1998Cardinal SynPlayStation
2000Fear Effect
2001Fear Effect 2: Retro Helix

Animation

YearTelevisionOriginal network(s)
1994Spider-ManFox Kids
gollark: Anyway, this is... somewhat orthogonal to the main point here: that advertising is almost certainly affecting you a bit.
gollark: So if you buy a phone which got 4.5 stars or something, then you see another cheaper one with equally good reviews, you'll send the old one back...?
gollark: How will you actually know if the Voxel was going to work the same as the oPhone, though?
gollark: Let's imagine you're buying a phone or something. Imagine there are two types of phone: the Orange oPhone XIIX+MAX and the Goggle Voxel 4. They might work exactly the same for you, unrealistically, but the Orange oPhone is more expensive. You were influenced a bit because of advertising, and because of that bought an oPhone over a Voxel.
gollark: Or a mildly worse but better-advertised one, because stuff rarely works exactly the same.

References

  1. Ryan Mac Donald (1998-07-08). "Cardinal Syn Review". GameSpot.com. Retrieved 2012-12-18.
  2. "Archived copy". Archived from the original on 2012-05-31. Retrieved 2012-06-25.CS1 maint: archived copy as title (link)
  3. "Interview With Kronos". Mastergamer.com. Retrieved 2012-12-18.
  4. Steve Pollack (2003-08-03). "Fear Effect Inferno". Steve Pollack. Archived from the original on 2003-12-27. Retrieved 2007-08-30.
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