Kevin Wilson (game designer)

Kevin Wilson is a game designer who has worked primarily on board games and role-playing games.

Kevin Wilson
NationalityAmerican
OccupationGame designer

Early life and education

Wilson received a B.A. in Cognitive Science (Artificial Intelligence) from U.C. Berkeley in 1997, and was active in the interactive fiction community at the time.[1] He wrote several works of interactive fiction — including Once and Future and The Lesson of the Tortoise — and founded the annual Interactive Fiction Competition and the Internet magazine SPAG.[1]

Career

Kevin Wilson has been a game designer since the late 1990s.[1] Wilson co-designed Alderac Entertainment Group's second role-playing game, 7th Sea (1998), with Jennifer Wick and John Wick.[2]:264 Wilson wrote the adventure Wonders Out of Time (2001), the sequel to Akrasia: Thief of Time (2001) from Eden Studios's "Eden Odyssey" series of adventures.[2]:342 Wilson is the co-designer of the Spycraft roleplaying game.[1] As Fantasy Flight Games's d20 System success grew, they hired Wilson to oversee a retooling of the Legends & Lairs line, and he split it into a number of smaller sublines filled with smaller sourcebooks.[2]:346 The wargame, A Game of Thrones (2003) by Christian T. Petersen and Wilson, was one of several games published by Fantasy Flight in the American style while the company had been republishing eurogames.[2]:347 Wilson is the author of the RPG book Spellslinger.[1] Petersen and Wilson created a gaming system for Doom: The Boardgame (2004), which was later revised and used in Descent: Journeys in the Dark (2006).[2]:347 Wilson also designed World of Warcraft: The Board Game, as well as Arkham Horror second edition (with Richard Launius).[1]

Wilson lives near the Twin Cities.[1]

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gollark: https://isotropic.org/papers/chicken.pdf
gollark: https://media.discordapp.net/attachments/629419596428083210/777242606102380574/unknown.png?width=427&height=422
gollark: You'd have to keep decreasing it for every repost though.
gollark: I didn't. Depending on how it gets split into blocks or something it might work.

References

  1. Wilson, Kevin (2007). "Vinci". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 352–355. ISBN 978-1-932442-96-0.
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
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