Karate at the 2006 Asian Games – Men's kata
The men's individual kata competition at the 2006 Asian Games in Doha, Qatar was held on 12 December 2006 at the Qatar SC Indoor Hall.
Men's kata at the 2006 Asian Games | |||||||||||||
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Venue | Qatar SC Indoor Hall | ||||||||||||
Date | 12 December | ||||||||||||
Competitors | 13 from 13 nations | ||||||||||||
Medalists | |||||||||||||
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Karate at the 2006 Asian Games | ||
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Men | Women | |
kata | kata | |
55 kg | 48 kg | |
60 kg | 53 kg | |
65 kg | 60 kg | |
70 kg | +60 kg | |
75 kg | ||
80 kg | ||
+80 kg | ||
Tetsuya Furukawa from Japan won the gold medal.
Schedule
All times are Arabia Standard Time (UTC+03:00)
Date | Time | Event |
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Tuesday, 12 December 2006 | 10:00 | 1/8 finals |
10:00 | Quarterfinals | |
10:00 | Semifinals | |
10:00 | Repechage 1R | |
11:30 | Finals |
Results
Main bracket
1/8 finals | Quarterfinals | Semifinals | Final | |||||||||||||||
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5 | |
4 | |||||||||||||||
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0 | |||||||||||||||
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5 | |
5 | |||||||||||||||
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0 | |
0 | |||||||||||||||
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5 | |||||||||||||||||
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5 | |||||||||||||||||
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3 | |
0 | |||||||||||||||
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2 | |
0 | |||||||||||||||
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0 | |
5 | |||||||||||||||
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5 | |
3 | |||||||||||||||
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2 | |
2 | |||||||||||||||
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3 | |
1 | |||||||||||||||
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4 | |||||||||||||||||
Repechage
Repechage 1R | Final repechage | ||||||||||
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5 | ||||||||||
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0 | ||||||||||
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5 | |
1 | ||||||||
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0 | |
4 |
gollark: ```javascriptconst renderPlayer = (player) => { let str = "" for (let y = player.y - 5; y <= player.y + 5; y++) { for (let x = player.x - 10; x <= player.x + 10; x++) { let wallCol = getWallColor(x, y) if (x >= WIDTH) { str += wallCol } else if (y >= HEIGHT) { str += wallCol } else if (x < 0) { str += wallCol } else if (y < 0) { str += wallCol } else { let id = getEnemy(x, y) if (id != -1) { str += enemy_icons[enemies[id].id] } else { let id = getPlayer(x, y) if (id != -1) { str += players[id].icon } else { let id = getBonus(x, y) if (id != -1) { str += "?" } else { str += " " } } } } } str += "\n" } return str}```
gollark: YES, SOME OFFENSE.
gollark: As I said, this is not very good code.]
gollark: Every rendered tile.
gollark: I suppose baidicoot thought "hmm, how might I find whether a player is on a tile I'm rendering". Now, you might think "hmm yes, the solution to this is just to maintain a map of coordinates to entities, or something like that". But no! The game ITERATES OVER ALL PLAYERS FOR EVERY SINGLE TILE.
References
External links
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