Kaiju funsen–Daigoro tai Goriasu

Kaijū funsen–Daigorō tai Goriasu (怪獣大奮戦 ダイゴロウ対ゴリアス, lit. The Monsters' Desperate Battle–Daigoro vs. Goliath) is a 1972 Japanese kaiju film.

Kaiju funsen–Daigoro tai Goriasu
Directed byToshihiro Iijima
Produced by
  • Hajime Tsuburaya
  • Sai Manda[1]
Screenplay byKitao Chitaba[1]
Starring
Music byToru Fuyuki[1]
CinematographyYuzo Inagaki[1]
Production
company
Distributed byToho
Release date
  • 17 December 1972 (1972-12-17) (Japan)
Running time
84 minutes[1]
CountryJapan

Plot

Daigoro is a monster who was orphaned after the military used intercontinental missiles to kill his mother while she tried to protect him. Only one man stood against that decision. He pitied the infant, and took it as his own and raised him in Japan. But Daigoro grew too large and too expensive to feed. The man made Daigoro an icon for a business. Elsewhere Goliath, a monster who had been trapped in an asteroid for a long time, went to Earth and battled Daigoro. Goliath eventually defeated Daigoro by striking him with lightning from his horn. Goliath then left to pillage the world, leaving Daigoro to die. Daigoro recovered and practiced daily for his next battle against Goliath. After an intense fight, Daigoro breathed his fire ray and managed to defeat Goliath. The humans then grabbed Goliath while he was still weak and strapped him to a rocket and launched him into space.

Release

Kaiju funsen–Daigoro tai Goriasu was released in Japan on 17 December 1972 where it was distributed by Toho.[1]

gollark: That's how you would do it in my thing, using a somewhat insane S-expression assembly-ish language.
gollark: Using hypothetical assembly syntax I haven't actually implemented:```# start of memory to add kittens to(add r1 r0 0x1000) # maybe there would be nice dedicated syntax for "set register" actually# end of kittenized region(add r2 r0 0x1600)(label loop (add r3 r0 40) (poke r3 r1 0) (add r3 r0 94) (poke r3 r1 1) # and so on (add r1 r1 8) (jlt r1 r2 loop))```
gollark: To create RAM kittens, all you need to do is `ADD` the ASCII value of each character into a temporary register, `POKE` them into the right memory location (using the per-instruction `POKE` offset, probably), and then do that in a loop.
gollark: I should probably implement arithmetic instructions then a basic assembler, I guess, because hand-writing machine code is unpleasant.
gollark: What? No. This doesn't really need jumps, except possibly to run it repeatedly.

References

Footnotes

Sources

  • Galbraith IV, Stuart (2008). The Toho Studios Story: A History and Complete Filmography. Scarecrow Press. ISBN 1461673747.CS1 maint: ref=harv (link)


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