KRISS KARD

The KRISS KARD (KRISS Automatic, Research & Development) is a prototype of semi-automatic pistol being developed by KRISS USA (formerly Transformational Defense Industries (TDI)). It is chambered in .45 ACP, and utilizes the same Super V System as the KRISS Vector, but in a much smaller package to minimize recoil and muzzle rise. It will not have a blowback slide; instead it has a T-shaped cocking handle on the rear.

KRISS KARD
TypeSemi-automatic pistol
Place of originUnited States
Production history
ManufacturerKRISS USA
Specifications
Cartridge.45 ACP

Design and features

The KARD is a handgun with a fixed barrel, rather than the more conventional and common tilting barrel system present among most pistols. To provide inertia, a weight is installed at the front of the weapon with a bolt actuator. The weight, which tilts downwards during recoil, provides the same functionality of inertia of a slide on conventional pistols. By the time the bolt and barrel separate, the pressure inside the barrel will be at safe levels. A recoil spring pulls the bolt back intro battery and stripping a round off the magazine on its return, ready for firing. The recoil mechanism transfers some of the recoil energy in a downward direction at front of the weapon, rather than rearwards like a slide does in conventional pistols. This is to assist in keeping the weapon on target. Due to the fact there is no slide present on the weapon, optical attachments can be more easily installed on the weapon. A fixed barrel is more accurate than a tilting barrel and will assist in making it easier to install muzzle attachments such as suppressors.[1]

Magazine capacity is not mentioned in the promotional materials. However, the magazine interface most likely will use standard 10- or 13-round Glock 21 magazines (like the semi-automatic KRISS Vector CRB, SBR, or SDP models) or their proprietary 25-round MagEx 25+ extended capacity magazine (like the full automatic KRISS Vector SMG). Any other calibers it will be chambered in (like 9 x 19mm Parabellum or .40 Smith & Wesson) will most likely use standard Glock magazines as well.

In Activision's first person shooter video game Call of Duty: Black Ops II (2012) a fictional near-future machine-pistol version of the .45 ACP KARD called the KAP-40 (KRISS Automatic Pistol, .40 Caliber) is available in its 2025 timeline. It is chambered for the .40 Smith & Wesson cartridge and has a 15-round magazine like the .40-caliber Glock 22. A .45 ACP version with a 12-round magazine is available in the Zombie Mode game. In Call of Duty: Black Ops III (2015), an unplayable cosmetic holstered version of the KAP-40 is seen on the female player character skin in campaign mode. It is also seen as a cosmetic on Ultimis Nikolai's skin when playing in Zombies Chronicles mode.

In Ubisoft's Ghost Recon: Future Soldier (2012) it's called the TDI Kard, a semi-auto .45 ACP pistol with a 15-round magazine. However, it's shown with an extended 25-round magazine fitted.

gollark: I vaguely remember reading that for Tesla coils that wasn't the reason.
gollark: It probably could work as an idea with changes.
gollark: I suppose the best ways to get around that would be to... either specify a power which is small and not very useful so they won't meddle with it much, specify one which *seems* small and non-useful but isn't, rigorously and precisely specify a useful one, or just get some sort of ridiculously meta power.
gollark: Why would the person before you make there be a side effect? Just being spiteful and annoying?
gollark: You can actually run it in one of the many CC emulators which run out of the game, too, and this is where I do much of the testing.

References


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