KABAL

KABAL is a role-playing game published by Kabal Gaming Systems in 1982.

Description

KABAL is a fantasy role-playing system.[1] The game covers character creation, skills, combat, magic, 70 spells, monsters, and treasure.[1] It includes a player's guide (40 pages), a referee guide (48 pages), and magic spells (36 pages).[1] "KABAL" stands for "Knights And Berserkers And Legerdemain."[1]

Publication history

KABAL was designed by Ernest T. Hams, with a cover by Darlene, and published by Kabal Gaming Systems in 1982 as three digest-sized books (48 pages, 36 pages, and 40 pages), and 12 reference sheets.[1]

Reception

Lawrence Schick called the game a "Lame fantasy system requiring numerous and complex mathematical calculations."[1]

Reviews

  • Fantasy Gamer (Issue 5 - Apr 1984)
gollark: U+262D HAMMER AND SICKLE EMOJI.
gollark: I should make WHYJITJIT, to take to just in time compilation to the next level.
gollark: U+202E I'VE FORGOTTEN BUT IT'S COOL
gollark: So buy a Pi 3, attach one of the big 5" screens to it, and duct-tape a battery to the bottom!
gollark: https://wiki.zerophone.org/index.php/Main_Page

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 188. ISBN 0-87975-653-5.
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