K.S.-n-Kickin

K.S.-n-Kickin is a 3D[1] action puzzle video game made by Artworld UK and Big Future Ltd. for Kinder Surprise, with music licensed from Telstar Records. It was released for Microsoft Windows. The game was a promotion by Ferrero to "strengthen their foothold in the younger age group market".[2] The game features Kinder Surprise toys from the K00 series. The game was not solid in stores, but was offered in exchange for Kinder Egg wrappers which were sent to Ferrero. The promotion was advertised via TV commercials.

K.S.-n-Kickin
Platform(s)Windows
Genre(s)Puzzle
Mode(s)Single-player

K.S.-n-Kickin has the same map layout and soundtrack as Gubble 2 (part of the Gubble video game series), but has different backgrounds, characters, and items.

Gameplay

Screenshot

The player plays as a Kinder Surprise egg (a Kinder egg with a face, hands, feet and a hat), through 40 levels (as well as some bonus levels). In the game there are two level-select maps, which are walked round to the level to play. On the maps each level is represented by a Kinder Surprise Coin.[3]

Levels are completed either by removing all the Golden Eggs and Green Weeds while avoiding 'nasty Kinder toys', or in some cases by reaching a yellow button.[3]

In the game there are three tools. These are the Egg Extractor, the Claw and the Weed Puller. There are also some bonus items that help you complete the level. A number of levels have to be completed to move to the next part of the map.

Scoring

A normal level is 50 points, and in a harder level 100 points. In challenge levels points are doubled. In every level the following bonus points are awarded for:

  • Time Bonus: Up to 20 points for getting close to the target time, plus a 10 point bonus for meeting or beating the target time.
  • Health Bonus: Up to 20 points, plus a 10 point bonus for perfect health.
  • Fuel Bonus: Up to 20 points.
  • Unused Items Bonus: 15 points for each prize box or powerup that are not grabbed, plus 5 points for each prize box that was grabbed but not used.

Soundtrack

The game has a soundtrack of instrumental songs composed by Seppo Hurme (who also goes by Fleshbrain). There are 34 songs in the game: a song played during the opening video and on the game menu; 15 main songs played during levels; 16 very sort songs (about 7 seconds long) played when levels are loading; a song played on 'bonus levels'; and a closing song.

When put in a CD player, the video game disc has six 'bonus songs'.[1]

Track listing

gollark: Clearly you should have had FOUR turtle pairs!
gollark: That's pretty cool, how'd the chunkloading work?
gollark: Sounds kind of entitled.
gollark: If you have access to automatable ender chests, though, you could do a similar thing for at least your most valuable items.
gollark: You also can't actually do that very easily, since patterns take up a ton of space.

References

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