Journey (board game)

Journey is a 1980 board game published by Grenadier Models.

Gameplay

Journey is one of Grenadier's "Great Little Game Line" series, in which ships from two to four contending worlds are attempting to get to the Epsilon Cygni II system to pick up a supply of much-needed plienthium mangate.[1]

Reception

Tony Watson reviewed Journey in The Space Gamer No. 31.[1] Watson commented that "Despite the interesting use of cards, I can't find much to recommend in this game. Most gamers will tire of it quickly, and the price [...] would be much better spent, in terms of play value, in picking up two or three of the various Micros and capsule-format games on the market."[1]

gollark: Also, yes, the context is quite different so reasons from then may not apply.
gollark: It's also possible that more complex systems may have been impractical before computers came along, although that doesn't apply to, say, approval voting.
gollark: First-past-the-post is the simplest and most obvious thing you're likely to imagine if you want people to "vote for things", and it's entirely possible people didn't look too hard.
gollark: I don't know if the people designing electoral systems actually did think of voting systems which are popular now and discard them, but it's not *that* much of a reason to not adopt new ones.
gollark: There are plenty of things in, say, maths, which could have been thought up ages ago, and seem stupidly obvious now, but weren't. Such as modern place value notation.

References

  1. Watson, Tony (September 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (31): 23.
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