Joseph Goodman (game designer)

Joseph Goodman is a role-playing game designer and the owner of Goodman Games. He is best known for the d20 adventure series, Dungeon Crawl Classics and the Dungeon Crawl Classics Role Playing Game.

Career

Joseph Goodman has been a gaming professional since 1994, when he self-published The Dark Library,[1] a fanzine for his interest in miniatures games such as Warhammer 40k.[2] Heartbreaker Hobbies & Games later hired him as editor-in-chief of their own magazine, Forge: The Magazine of Miniature Gaming.[2] Goodman then started his own game publishing company, Goodman Games, with his first RPG being Broncosaurus Rex.[2] Despite success with Broncosaurus Rex and then moving to fantasy dungeon crawls, Goodman did not bring any game designers in house and continued to work with creators on a freelance basis.[2] With Dungeon Crawl Classics, Goodman was trying to publish the sort of intelligent dungeon crawl adventures that he was interested in playing, and he wanted to serve the large part of the demographic market made up of older gamers.[2] In 2004, Goodman also developed the Dragonmech setting, which he released under White Wolf's Swords & Sorcery label.[2]

Works

Writing credits include:

  • Steam Warriors (Dragonmech) (2005), Author
  • Aerial Adventure Guide: Sky Captain's Handbook (2004), Contributing Writer
  • Complete Guide to Vampires (2004), Additional Writing
  • Dragonmech (2004), Creator and Writer
  • The Shardsfall Quest (Dragonmech) (2004), Author
  • Dungeon Crawl Classics #3: The Mysterious Tower (d20 System)(2003), Author
  • Monsters of the Endless Dark (Wanderers Guild) (2003), Additional Writing
  • Cretasus Adventure Guide (Dinosaur Planet: Broncosaurus Rex) (2002), Author
  • Metabarons #1 Path of the Warrior (Metabarons, The) (2002), West End Games, Author
  • Dinosaur Planet: Broncosaurus Rex Core Rulebook (2001) - Creator and Writer
gollark: You're technically able to.
gollark: Just walk?
gollark: In a very real sense, isn't *that* criticism?
gollark: You were implying I was using linear algebra.
gollark: Sure, my model may be "bad" and "have almost no predictive power", but at least it exists.

References

  1. "About Goodman Games". Archived from the original on 2007-03-15. Retrieved 2007-03-15.
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. pp. 386–391. ISBN 978-1-907702-58-7.
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