Joe Basquez
Joe Basquez is an American songwriter, composer and musician from Austin, Texas. He is best known for his work at Origin Systems Inc, specifically, his compositions for Ultima Online in collaboration with Kirk Winterrowd.
Video game credits
1993-2001 - Origin Systems Inc. (See credits below)
- A-10 (PC) - music and sound design
- Abuse (PC) - music
- ATF (PC) - music
- Bioforge Missions (PC) - SFX
- F-15 (PC) - Music
- Fighter Pilot (PC) - music
- Jane's Longbow 2 (PC) - music
- Prowler (3DO) - SFX and music
- Super Wing Commander (3DO) - SFX and music
- Ultima Online (PC) - Sound design and music (in collaboration with Kirk Winterrowd)
- Ultima Online: The Second Age (PC) - SFX
- Ultima Ascension (PC) - Sound design and SFX
- Wing Commander III (3DO) - Stream editing
- Wing Commander Prophecy (PC) - Sound design
- Wing Commander: Secret Ops (PC) - Audio Design
- Wing Commander: The Kilrathi Saga (PC) - Remastering
Film/music credits
- 1990
- Ninth Life - Composer
- 2002
- American Spirit campaign - Composer
- 2003
- The Alamo - Supporting - Tejano
- Extra Notes - 13 Days at the Alamo - CD Release
- 2004
- Sin City - Supporting - Bartender
- A Scanner Darkly - Supporting - Undercover Cop
- J.F. Que? - Composer
- Idiocracy - Supporting - Prisoner
- The Quiet - Supporting" - Usher
- We Won It All Once - Principal - Jim Loney
- La Pastorela - Composer and Sound Designer
- 2005
- The Adventures of Shark Boy and Lava Girl -
Stand-In - George Lopez
- Oil Storm - Supporting - Ranch Hand
- Infamous - Supporting - Ranch Hand
- The Return - Supporting - Crony
- Los Aires del Senor Verde - Crew
- State vs Reed - Composer
- Blade of the King - Composer and Sound Designer
- Hello Officer!" - Composer
- The Reckoning - Composer
- Petra's Pecado - Composer and Sound Designer
- 2006
- Grind House - Supporting - Doctor
- Rosita's Jalapeno Kitchen - Sound Designer
- Petra's Cuento - Sound Designer
- 2007
- OMG! Zombies! - Composer
- I Am Not A Werewolf - Composer
- 2008
- Repentance - Composer[1]
gollark: The basic idea is that you can never actually perceive a world where you don't exist.
gollark: (I know all information due to Solomonoff induction.)
gollark: I already knew about this.
gollark: This is mostly irrelevant to "free will", though. Even if our brains use nondeterministic quantum processes internally, I don't see "deterministic process with RNG glued on in places" as more choice-y than something just deterministic.
gollark: I know the theory gives you probability distributions over things and not some sort of deterministic function from state at t to state at t=1, but it clearly isn't complete so there could be other things going on.
References
External links
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