JanusVR

JanusVR is a corporation based in San Mateo, California, and Toronto, Ontario, that develops immersive web browsing software.[1] It was founded by James McCrae and Karan Singh in December 2014. Named after Janus, the Roman God of passages, JanusVR portrays web content in multi-dimensional spaces interconnected by portals.

JanusVR
Private
Founded2014
FounderJames McCrae
Karan Singh
Headquarters,
USA
Websitejanusvr.com

Company

The founders of JanusVR come from the Dynamic Graphics Project, Computer Science at the University of Toronto.[2] Development of JanusVR began in the middle of 2013, with early progress documented on the Oculus VR Rift Forum, and subsequently on the janusVR subreddit. In August 2015 JanusVR joined the Boost.VC accelerator program, and raised a Seed Series round with Lerer Hippeau Ventures [3] as the lead investor in January 2016.

Products

The JanusVR platform comprises a suite of software that make it simple to create, share and experience spatially rich internet content. The suite includes:

  • JanusVR: a standalone web authoring and browsing tool for creating spatially rich web content. All existing web content can be viewed, transformed or re-interpreted interactively within JanusVR for desktop VR hardware.
  • JanusWeb: a webGL-based version of JanusVR, viewable through existing web browsers, with support for mobile VR hardware.
  • Presence Server: open-source server software, forming the social and collaborative foundation of JanusVR.
  • JanusVR markup + javascript: content in JanusVR builds on existing web markup and protocols, augmented by an XML like markup and javascript, to explicitly control content in space-time.
  • Exporters: comprise tools to export content from popular modeling, animation and gaming software like Unity, Unreal, Blender, Maya and Sketch-up into JanusVR.
  • Vesta: a free web-hosting and content-sharing community integrated with JanusVR.
gollark: I tried playing a 10Hz sine wave just now and I can't hear it.
gollark: The position of the pen clearly can't be being directly mapped to voltage on a speaker or something, because the frequency would be waaaaay too low to hear.
gollark: What property of the waveforms it's generating varies as you change X/Y?
gollark: I'm aware it's converting it into waveforms somehow. That's just very vague.
gollark: What do you mean "right channel"? Frequency on the right channel or what?

References

  1. Cervantes, Edgar (October 24, 2016). "Best VR browsers – immerse yourself into the web". VR Source.
  2. Anderson, Scott (Spring 2014). "Don't Click That Link — Walk Through That Door!". University of Toronto Magazine.
  3. "JanusVR: Reddit and Yahoo reincarnate for the 3D web". medium.com. July 28, 2016.
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