Invictus Games (company)
Invictus Games is an independent Hungarian video game development studio founded in 1992 by Tamás Kozák and Ákos Diviánszky. They specialize in racing simulation games, like Project Torque, Street Legal and Street Legal Racing Redline, and Insane. In 2009, they have moved on to mobile games. They also developed onEscapee, a cinematic platforming game. Their publishers include Codemasters, Activision, 1C, Gamepot and Joyzone.
Private | |
Industry | Video games |
Founded | 1992 |
Headquarters | Debrecen, Hungary |
Products | Insane Overspeed Project Torque Cross Racing Championship 2005 |
Website | invictus.com |
In March 2020, Invictus Games was acquired by Swedish publisher Zordix.[1]
Games developed
Year | Title | Publisher(s) | Genre |
---|---|---|---|
1997 | onEscapee | Sadeness Software | Action-adventure |
2000 | Insane | Codemasters | Off-road racing |
2002 | Street Legal | Activision Value | Racing |
2003 | Street Legal Racing: Redline | Activision Value | Racing |
2004 | Monster Garage | Activision Value | Simulation |
2005 | Cross Racing Championship 2005 | Project Three Interactive BV | Racing |
2006 | L.A. Street Racing | Groove Games | Racing |
2008 | Project Torque | Aeria Games | Racing MMO |
2009 | 4x4 Jam | Self-published | Off-road racing |
2010 | Truck Jam | Self-published | Off-road racing |
2010 | Froggy Jump | ||
2011 | Greed Corp | ||
2011 | Race of Champions | Racing | |
2013 | Ridge Racer Slipstream | Bandai Namco Entertainment | Racing |
2014 | Pac-Man Friends | Bandai Namco Entertainment | Platformer |
2014 | Dustoff Heli Rescue | ||
2014 | Give It Up! | Rhythm | |
2015 | Daytona Rush | Endless-runner / racing | |
2015 | Give It Up! 2 | Rhythm | |
2016 | Dustoff Heli Rescue 2 | ||
2017 | Highway Getaway: Police Chase | Vivid Games | Endless-runner / racing |
2017 | Gummy Heroes | ||
2017 | Give It Up! 3 | Rhythm | |
2018 | NASCAR Rush | Endless-runner / racing | |
2019 | Give It Up! Bouncy | Rhythm | |
2019 | Give It Up! Dash | Rhythm | |
2020 | Dustoff Z |
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gollark: no.
gollark: People are *terrible* at thinking of words which satisfy property X on the spot.
gollark: Not necessarily. But it's an interesting property language designers should consider.
gollark: It's better than *nothing*, though, in that sense.
External links
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