Into the Eagle's Nest

Into the Eagle's Nest is a video game developed by Pandora and published for Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, IBM PC, and ZX Spectrum starting in 1987.

Into the Eagle's Nest
North American box art
Developer(s)Pandora
Publisher(s)Pandora
Mindscape
Atari Corporation
Producer(s)Richard Paul Jones
Programmer(s)Andrew Challis
Artist(s)Robin Chapman
Composer(s)Keith Harvey
Platform(s)Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, IBM PC, ZX Spectrum
Release1987
Genre(s)Stealth
Mode(s)single-player

Plot

The player character is an Allied soldier whose orders are to infiltrate the top-secret Nazi fortress called the Eagle's Nest (which consists of four castles), rescue three Allied saboteurs being held there, save art treasures the Nazis have stolen, and then destroy the Nest with explosives.[1]

Gameplay

A joystick is required for control, and the player depresses the firing button to fire the machine gun, which carries enough ammunition for 99 shots. Nazis require two well-placed shots to eliminate, and Nazis sitting at a table only require one well-placed shot. The player can sustain up to 50 shots from enemy soldiers. While inside the castles, the player finds crates which may contain art objects or explosives. The player can also find ammunition dumps, first-aid kits, and goods in the castles.[1]

Release

The game was originally programmed by Andrew Challis for the Commodore 64, and by Kevin Parker for the Amiga, Amstrad CPC, Atari ST and ZX Spectrum platforms, with graphics provided by Robin Chapman for all formats. It was initially released in 1987 by Pandora in the United Kingdom. The game was also licensed by Mindscape for release in the United States, who handled the Apple II port by Andrew Pines and IBM PC port by Visionware Inc.

In 1988 Atari Corporation published a cartridge version for the Atari 8-bit family as part of the Atari XEGS release line-up.

Reception

Compute! called Into the Eagle's Nest "a good, solid arcade game" but criticized it for not allowing save games during most of the game, and stated that receiving points for killing drunken, unconscious Nazi soldiers seemed like "cold-blooded murder".[2] The game was reviewed in 1987 in Dragon #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers game the game 4 out of 5 stars.[1] A 1991 Computer Gaming World survey of strategy and war games gave it two and a half stars out of five, stating that it was "fun for a short time, but rapidly loses its interest appeal".[3]

Reviews

gollark: ...
gollark: I'm not sure about that, though, <@!236628809158230018>. I mean, if there was one in the distant parse which then ceased interaction, it would easily have been long enough for it to have been garbled by now.
gollark: ... "faith" or something?
gollark: I'm not denying that *Muslims* consider it a revelation from Allah. I'm just denying that it *is* a revelation from Allah, because no evidence.
gollark: Didn't he just send an angel or something to dictate it, in Islamic mythology? I guess you could photograph that.

References

  1. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (December 1987). "The Role of Computers". Dragon (128): 92–96.
  2. Randall, Neil (November 1987). "Into The Eagle's Nest". Compute!. p. 32. Retrieved 10 November 2013.
  3. Brooks, M. Evan (November 1991). "Computer Strategy and Wargames: The 1900-1950 Epoch / Part I (A-L) of an Annotated Paiktography". Computer Gaming World. p. 138. Retrieved 18 November 2013.
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