Inner City (role-playing game)
Inner City is a role-playing game published by Inner City Games Designs in 1982.
Description
Inner City is a contemporary crime system with humorous overtones.[1] The PCs are Citizens or Crooks; character subclasses include cops, politicians, vigilantes, FBI agents, and hoods; most of these subclasses may be either Crooks or Citizens.[1] The object is to get ahead and make more money.[1] Skills are increased directly through experience gained in encounters.[1] The system contains numerous charts and tables (for encounters, "treasure," etc.), but few actual rules systems.[1]
Publication history
Inner City was designed by Chris Clark, and published by Inner City Games Designs in 1982 as a boxed set containing a 40-page book, a large map, and six sheets of paper money.[1]
Reception
gollark: Soon apparently we get "Arc Alchemist", a gaming-oriented card, which is meant to be bigger and have hardware raytracing/matrix multiplication units.
gollark: Currently only DG1, which is just their latest integrated graphics (surprisingly good) on a PCIe card.
gollark: They've begun releasing discrete GPUs.
gollark: Maybe Intel GPUs will do something.
gollark: If only AMD were actually trying to make ROCm a serious competitor whatsoever.
References
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 264. ISBN 0-87975-653-5.
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