Inner City (role-playing game)

Inner City is a role-playing game published by Inner City Games Designs in 1982.

Description

Inner City is a contemporary crime system with humorous overtones.[1] The PCs are Citizens or Crooks; character subclasses include cops, politicians, vigilantes, FBI agents, and hoods; most of these subclasses may be either Crooks or Citizens.[1] The object is to get ahead and make more money.[1] Skills are increased directly through experience gained in encounters.[1] The system contains numerous charts and tables (for encounters, "treasure," etc.), but few actual rules systems.[1]

Publication history

Inner City was designed by Chris Clark, and published by Inner City Games Designs in 1982 as a boxed set containing a 40-page book, a large map, and six sheets of paper money.[1]

Reception

gollark: I do not think religions are very sensible and I reserve the right to UTTERLY mock beliefs I consider stupid.
gollark: Ah. Well, I still belittle it muahahaha.
gollark: What?
gollark: Not "a magical skyman will cure me of bad things if I worship them enough".
gollark: Like "objective reality exists", which you can't really meaningfully do things without.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 264. ISBN 0-87975-653-5.
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