Infantry Attacks series

Infantry Attacks is a series of wargames; introductory games were set in North America, but the main series games simulate various fronts of World War I besides the static trench warfare of the Western Front (World War I).

Description

In 2000, Avalanche Press released the first in a series of World II wargames under the banner Panzer Grenadier. In 2009, Avalanche unveiled a new series of wargames, Infantry Attacks, that used the same rules system as Panzer Grenadier. Although the stated purpose of the series was to simulate battles of World War I, the introductory game designed by Michael Bennighof, The Chihuahua Incident, 1916, simulated the pursuit into Mexico of Pancho Villa by American troops and the subsequent clash between the Americans and the Mexican Federal Army at the Battle of Carrizal. This was followed up in 2010 by a second introductory game designed by Doug McNair, To Hell with Spain, simulating the battles of the Spanish-American War of 1898.[1]

The rest of the Infantry Attacks series is based on World War I, specifically campaigns and battles far removed from the Western Front:

  • August 1914: Forty battles of the Eastern Front between Germany and Russia (2010). Designed by Michael Bennighof and Doug McNair
  • The Mouse That Roared: Estonia fights off both Russian and German forces in a bid for independence (2011). Designed by John Stafford
  • Lawrence of Arabia: The desert campaign in the Sinai and Palestine (2014)

Reception

In 2010, Sean Stevenson reviewed Infantry Attacks: August 1914 for The Armchair General, and found the system easy to learn, the quality of the components high, and "scenario-specific rules provide great simulations of various WWI combat situations." However, he criticized the rules artillery pre-plotting and execution for adding unwanted complexity to the game. He concluded with a thumbs up, saying, "World War I games are few in number, and Avalanche makes a solid entry into the Great War with August 1914."[2]

gollark: It probably isn't optimal but you know.
gollark: ```scheme(define forgiving-grudge (lambda (x y) (let* ( (defection-count (length (filter (lambda (m) (= m 1)) x))) (result (if (> defection-count 3) 1 0)) ) result)))```As far as I can tell this consistently wins.
gollark: I fixed it except now my thing plays itself at some point and recurses infinitely.
gollark: It has a child process. This is ridiculous. It lies.]
gollark: This is still not working, I may need to change tactics.

References

  1. "Infantry Attacks". BoardGameGeek. Retrieved 2020-01-26.
  2. Stevenson, Sean (2010-08-06). "August 1914 – Boardgame Review". The Armchair General. Retrieved 2020-01-26.

Official website

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.