Incentive Software

Incentive Software Ltd. was a British video game developer and publisher founded by Ian Andrew in 1983.[1] Programmers included Sean Ellis, Stephen Northcott and Ian's brother Chris Andrew. Later games were based on the company's Freescape rendering engine. The company was renamed Dimension International as it moved into the VR field with its next-generation Superscape VRT engine,[2][3] then later changed name again to Superscape.[4]

Incentive Software
IndustryVideo games
SuccessorSuperscape
Founded1983
FounderIan Andrew
Headquarters,

List of titles

The following games were published and/or developed by Incentive Software:

Year Title Platform
Amiga Atari ST Amstrad CPC Commodore 64 IBM PC compatible ZX Spectrum BBC/Electron Dragon 32
1983Splat!NoNoYesYesNoYes[5]NoNo
1984MillionaireNoNoYesNoNoYesYesNo
1984ConfuzionNoNoYesYesNoYesYesNo
1984Back TrackNoNoNoNoNoNoNoYes
1985Moon CrestaNoNoYesYesNoYesYes[6]Yes
1985Eddie Steady Go!NoNoNoNoNoNoNoYes
1986The Ket Trilogy [7]NoNoYesYesNoYesYesYes
1986The Graphic Adventure CreatorNoNoYesYesNoYesYes[8]No
1986Winter WonderlandNoNoYesYesNoYesYes[6]No
1986Dragon's ToothNoNoNoNoNoNoYes[6]No
1986The Legend of the Apache GoldNoNoYesYesNoYesNoNo
1987Driller [9]YesYesYesYesYesYesNoNo
1987Karyssia: Queen of DiamondsNoNoNoNoNoYesNoNo
1988The ST Adventure CreatorNoYesNoNoNoNoNoNo
1988Dark SideYesYesYesYesYesYesNoNo
1988Total EclipseYesYesYesYesYesYesNoNo
1990Castle MasterYes [10]YesYesYesYesYesNoNo
1990Castle Master II: The CryptYesYesYesYesYesYesNoNo
1990Total Eclipse II: The Sphinx JinxNoNoYesYesNoYesNoNo
19913D Construction Kit[11]YesYesYesYesYesYesNoNo
19923D Construction Kit II[12]YesYesNoNoYesNoNoNo
gollark: textutils.unserialise is vulnerable to a trivial denial of service attack.
gollark: I was working on a format for serialization of basically everything (functions, including upvalues, and recursive tables), but it didn't really work properly.
gollark: Neat.
gollark: textutils.serialise doesn't like them. That does allow you to crash poorly programmed modem spies.
gollark: It does let you send recursive tables which is a weird quirk.

References

  1. Incentive Software's first game Splat was released in 1983, and reviewed in Crash Magazine Issue 1, 1984, page 89-90.
  2. http://www.infomaniacs.com/VR/VR-Virtually-Here.htm
  3. http://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-1-January-2000-/A-Star-Studded-Site.aspx
  4. http://www.hotel-online.com/News/PressReleases1999_1st/Mar99_WestinTokyo.html
  5. This version was later ported to the Sam Coupe with enhanced graphics and sound.
  6. There is a version for the BBC Micro but not the Acorn Electron
  7. Contained Mountains of Ket, Temple of Vran and The Final Mission
  8. Released as text-only The Adventure Creator for the Acorn Electron
  9. Released as Space Station Oblivion in the United States
  10. Amiga version has some differences in maps and enigmas compared to the 8 bit version (C64, ZX Spectrum, CPC Amstrad)
  11. Released as Virtual Reality Studio in the United States
  12. Released as Virtual Reality Studio II in the United States
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.