Impossible Road

Impossible Road is a minimalist video game created by Canadian indie developer Kevin Ng.[1] It was released on iOS on April 9, 2013,[2] and later for Android.

Impossible Road
App cover
Developer(s)Kevin Ng
Platform(s)iOS, Android
ReleaseApril 9, 2013
Genre(s)Action game 

Gameplay

A game of Impossible Road in progress.

The player is tasked with keeping a white ball (called "The Vessel")[3] on the road for as long as possible without falling off.[4] The road has procedurally generated twists, turns[5] and dives[4] and is endless.[5] The player controls the ball by tapping (with two fingers)[6] left or right on the screen. Each time the player passes a numbered checkpoint line, the player gains a point (several if they missed some checkpoints in between).[3] The player can "cheat" and fall off the road and land on a road section further on the road.[7][8] When the player dies (after several seconds of free fall), the player is presented with the option to play again.[3] The player can see how many checkpoint lines they crossed and how many they skipped.[4]

A later update allowed the player to select a color scheme (theme) and have more accurate 3D Touch controls.[9]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic75/100[2]
Review score
PublicationScore
TouchArcade[1]

Impossible Road received mostly positive reviews. TouchArcade gave the game 4.5 stars out of 5 stars praising the game's music and minimalism.[1] Apple'N'Apps gave the game a rating of 1.5 out of 5 praising the game's "high quality minimalistic design", "risk/reward inclusion" and that the game was "high on challenge" while criticizing the game being "extremely shallow", having "no benefits for the player" and having "no incentive to keep playing".[7] Metacritic gave the game an average score of 75 out of 100, indicating "generally favorable reviews".[2]

Several reviewers also compared the game to Super Hexagon[6][10] and Rainbow Road from the Mario Kart series.[4]

gollark: Scheme just APPARENTLY dislikes my mmaped map somewhat?
gollark: BEE, `MAP_SHARED` didn't help.
gollark: No, that could be done much more easily.
gollark: Ah, MAP_SHARED is needed.
gollark: I have good* reasons for this

References

  1. Burnett, Karl (2013-07-02). "'Impossible Road' Review – The Game that Lives Up to its Name". TouchArcade. Retrieved 2017-05-13.
  2. "IMPOSSIBLE ROAD for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved 2017-05-13.
  3. Larsen, Luke (2013-05-31). "Impossible Road Review". IGN. Retrieved 2017-05-13.
  4. "Impossible Road Review | Slide to Play". Slide to Play. 2013-05-15. Retrieved 2017-05-13.
  5. http://www.gamezebo.com/author/mike-rose, Mike Rose (2013-05-10). "IMPOSSIBLE ROAD Review". Gamezebo. Retrieved 2017-05-13.
  6. "Impossible Road Review". Pocket Gamer. Retrieved 2017-05-13.
  7. "Impossible Road - The Short And Winding Road - AppleNApps". AppleNApps. Retrieved 2017-05-13.
  8. "Cheating Is Fun: 'Impossible Road' Invites Players To Break It". TouchArcade. 2013-05-08. Retrieved 2017-05-13.
  9. "'Impossible Road' Gets 3D Touch and Themes in New Update". TouchArcade. 2016-01-21. Retrieved 2017-05-13.
  10. Schilling, Chris (2013-06-21). "Impossible Road review". Eurogamer. Retrieved 2017-05-13.
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