Imperium (1990 video game)

Imperium is a computer game published by Electronic Arts in 1990 for the Amiga, Atari ST and MS-DOS.

Imperium
Developer(s)Intelligent Games
Publisher(s)Electronic Arts
Producer(s)Joss Ellis
Designer(s)Matthew Stibbe
Programmer(s)Nicholas Wilson
Artist(s)Carl Cropley
Composer(s)Nicholas Wilson
Platform(s)DOS, Atari ST, Amiga
Release1990
Genre(s)Strategy, 4X
Mode(s)Single-player

Plot

Imperium is a space adventure in which the goal is to either dominate the entire galaxy or live to be 1,000 years of age. The player controls all elements, from political to military, endeavoring not only to spread the empire's influence but also to prevent other empires from influencing the player's territory. The player maintains invasion forces, the building of fleets, and ensuring subordinates remain loyal, and can have the computer control the empire's economics, defense, and diplomacy.[1]

Gameplay

Imperium is icon- and window-driven. Icons allow the player to save and load games, establish alliances and embargoes, review wealth, deploy forces and fight, check maps, and gather news and reports. The players can set windows around the screen, which contain selection areas to either type in data or click a button to retrieve additional data. All icons and all but one window, with attendant information, are displayed in monochrome.[1]

Reception

The game was reviewed in 1991 in Dragon #165 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1] Computer Gaming World in 1991 criticized Imperium's production values as "not what would be expected in an American game", but praised the gameplay and the computer opponent. The magazine concluded that "due to its strategic complexity and depth of play, it is certain to give any strategic gamer plenty of hours of enjoyment".[2] In a 1992 survey of science fiction games the magazine gave the title four of five stars, stating that the game "seemed to quickly disappear from the market. Yet its rich texture and gameplay deserve a second look".[3] A 1994 survey of strategic space games set in the year 2000 and later gave the game three-plus stars.[4]

Reviews

gollark: No, GTech™ [REDACTED] spatial curvature manipulation.
gollark: Is kept in the UK, not America.
gollark: If you cut all the links to Europe somehow, including indirect ones, you would really only succeed in isolating yourself from osmarks.net.
gollark: - Europe has its own set of datacenters and stuff, you would likely break a lot of things but there isn't one "internet" magically kept in America- There are multiple links
gollark: osmarks.net™ unfortunately has no UPS or anything, but the power grid here is VERY reliable.

References

  1. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (January 1991). "The Role of Computers". Dragon. No. 165. pp. 47–55.
  2. Battles, Hosea Jr. (March 1991). "Megalomaniacs Welcome". Computer Gaming World. p. 27. Retrieved 17 November 2013.
  3. Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
  4. Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
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