Ice War

Ice War is a two-player board wargame published in 1978 by Metagaming Concepts.

Gameplay

Ice War is a game of arctic warfare which postulates a raid by the Eurasian Socialist Alliance on Alaskan oil fields at Prudhoe Bay. One player takes the part of the ESA attackers, while the other plays the American defenders.[1]

Players have an ability to purchase 30 points of units, and can choose from outposts, recon sleds, hovercraft, tanks, infantry, orbital paltforms, recon satellites and missiles. There are five modes of transportation, all of which have differing abilities to traverse the four types of terrain (tundra, mud, ice and water). Terrain can be converted from one type to another as a result of combat. At a certain point in the game, the American player can bring on reinforcements, but only in the single town on the map, and not at all if the town is destroyed by the ESA.[2]

The game comes with a 24-page rule book, an 8" x 14" two-colour paper map, and 135 cardboard counters.[2]

Reception

In the June 1979 edition of Dragon (Issue 26), Tony Watson found that Ice War "plays fast and clean... Play is simple but challenging, especially if the players take the time to examine the problems and possibilities that face them." Watson recommended the game, saying, "Ice War is fast, fun and challenging. It offers interesting tactical play about a situation that is not all that implausible."[2]

Don Turnbull reviewed Ice War for White Dwarf #15, giving it an overall rating of 5 out of 10, and stated that "Excellent though the idea is, I can't help feeling that this subject would be better handled in a larger, more expansive (and expensive) format."[3]

In the inaugural edition of Ares Magazine, David Ritchie gave Ice Wars a 7 out of 9, saying "There is heavy emphasis on limited intelligence and the effect of various weapons on the ice pack off the bay. Playable in 45 minutes or less. Simple, but fun."[1]

In the March 1980 edition of Dragon (Issue 35), Roberto Camino compared Ice War to SPI's War in the Ice, a similar game of arctic combat, although set in Antarctica. Camino preferred Ice Wars, saying that although the quality of the game materials in War in the Ice was superior to Ice War, the simple rules of Ice War were preferable to the very complex rules for War in the Ice. Camino concluded that "Dollar for dollar — War in the Ice is $10, Ice War is $3 — Ice War is the better buy."[4]

gollark: Just as they do not understand many things.
gollark: Clearly Lyricly doesn't understand optics.
gollark: Idea: Turing Machine: The Game.
gollark: To minesweeper.
gollark: Which would make it impossible.

References

  1. Ritchie, David (March 1980). "A Galaxy of Games". Ares Magazine. Simulations Publications, Inc. (1): 29.
  2. Watson, Tony (June 1979). "The Dragon's Augury". Dragon. TSR, Inc. (26): 40–47.
  3. Turnbull, Don (October–November 1979). "Open Box". White Dwarf. Games Workshop (Issue 15): 20.
  4. Camino, Roberto (March 1980). "The Dragon's Augury". Dragon. TSR, Inc. (35): 51–52.
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