Dark Energy Digital

Dark Energy Digital,[1] was a privately owned video game developer and publisher based in the United Kingdom. It was formed from members of Blade Interactive, which continues to operate as a separate company.[2] On September 28, 2007, following the public announcement of Hydrophobia, it was announced that a deal had been made between Blade Interactive and Total Asset Limited and was to become a publisher in its own right and publish its own titles.[3] On March 19, 2012, it was announced the company was closed due to low sales of Hydrophobia.

Dark Energy Digital Ltd.
Defunct
IndustryVideo games
Founded1998
Defunct2012
Headquarters,
Key people
Deborah & Pete Jones (managing directors)
Gary Leach (technical director)
ProductsWorld Snooker Championship
Hydrophobia

History

Blade Interactive was founded in 1998 and are largely known as a developer of pool and snooker games.[4] Three years were spent developing HydroEngine, their dynamic fluid game engine used in Hydrophobia.[5] As part of a major expansion, Blade Interactive has a new mobile game development division based at Blade Interactive's new office complex in Manchester, known as 'BIG' (Blade Interactive Games). One of the founding Directors of Blade Interactive, Peter Jones, was formally Managing Director of Mirage Technologies Multimedia Ltd, the studio behind Rise of the Robots and Rise 2: Resurrection and the PlayStation/PC title Bedlam.

On March 19, 2012, the company suffered due to not having enough money, went broke and was ultimately put into administrative control. It is in the process of selling IP and assets, most notably the Hydrophobia series and the Hydroengine.3

HydroEngine

HydroEngine logo

The HydroEngine is a video game engine created by Blade Interactive for their video game Hydrophobia for Microsoft Windows, PlayStation 3 and Xbox 360. Developed over three years, it has a unique capability which allows modelling of flowing water and other liquids for the first time.[6] It is entirely dynamic, which means the effect is not repeated and thus allowing different effects each time. The engine can also interface with solid body physics engines such as Havok, which allows objects and debris to be carried with the flow.[7] Another new development platform, called the InfiniteWorldsGCS, interfaces directly with the HydroEngine. According to the developers it is "an underlying architecture, which can interface with bespoke editors tailored to individual game projects".[8]

Games

Developed by Blade Interactive:

Developed by Dark Energy Digital:

gollark: Do you have some way to automatically download it for everyone? I'd rather not go through it by hand.
gollark: It would be running on spare capacity on my webserver, but I've used it for that before and it was okay with about 50 mods and a reasonably sized base.
gollark: That's basically creative mode.
gollark: There is also the question of what to have in the modpack.
gollark: I mean, if people actually want a server, I can host it on my stuff.

References

  1. "Exclusive Inferno Pool interview with new developer Dark Energy Digital". PS3 Attitude. May 21, 2009. Retrieved 2009-05-21.
  2. "Blade Interactive Comes Out Of The Closet" (Press release). Blade Interactive Studios Ltd. 28 September 2007.
  3. Ingham, Tim (28 September 2007). "Blade Interactive Becomes a Publisher". MCV. Retrieved 20 March 2010.
  4. "Blade Interactive news and reviews". Pocket Gamer. Retrieved 20 March 2010.
  5. French, Michael (12 April 2007). "Blade sharpens HydroEngine". Develop. Archived from the original on 7 March 2009. Retrieved 20 March 2010.
  6. Dobson, Jason (11 April 2007). "Blade Interactive Announces Next-Gen Fluid Dynamics". Gamasutra. Retrieved 20 March 2010.
  7. French, Michael (12 April 2007). "Blade Sharpens HydroEngine". Develop. Archived from the original on 7 March 2009. Retrieved 20 March 2010.
  8. Dobson, Jason (11 May 2007). "Blade Announces Middleware Gaming Dev Solution". Gamasutra. Retrieved 20 March 2010.
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