Hot Potato (game show)

Hot Potato is a television game show that was broadcast on NBC in the United States from January 23 to June 29, 1984. From April 23 until its conclusion, the show was known as Celebrity Hot Potato.

(Celebrity) Hot Potato
GenreGame show
Written byScott Wyant
Directed byRichard S. Kline
Presented byBill Cullen
Narrated byCharlie O'Donnell
Theme music composerHal Hidey
Country of originUnited States
No. of episodes115[1]
Production
Executive producer(s)Jack Barry
Dan Enright
Producer(s)Allen Koss
Production location(s)NBC Studios
Burbank, California
Running time30 Minutes
Production company(s)Barry & Enright Productions
Release
Original networkNBC
Original releaseJanuary 23 (1984-01-23) 
June 29, 1984 (1984-06-29)

Bill Cullen was the show's host, his final hosting job for a network series, and Charlie O'Donnell was the announcer. Cullen remarked that he had been chosen to host largely by default, since the originally intended host had flopped during an early run-through of the game and neither Barry & Enright nor NBC could think of anyone else to ask (he also noted that it had been a very common scenario in his career, hence why he had so many game show hosting gigs to his credit).[2]

The series was produced by Barry & Enright Productions, the company's first for NBC since the company was a central figure in the 1950s quiz show scandals. Hot Potato was the first game mounted for a network by Barry & Enright since 1976's Break the Bank aired on ABC, the last one the company did not produce exclusively for syndication, and the last original production Jack Barry was a part of; he died on May 2, 1984, a little more than a week after Hot Potato made the switch to the celebrity format.

Hot Potato took over the noon ET timeslot from Go and did not perform well in the ratings, beaten by Family Feud on ABC and frequently pre-empted for local news in most larger markets.

Gameplay

Two teams of three players competed, one of which consisted of the previous game's champions. The members of each team shared a common trait (hobby, occupation, etc.). All questions used during the main game had at least seven correct answers. Some were trivia questions with a set number of factual answers – for example, naming the Seven Wonders of the Ancient World – while others required the players to guess the most common responses to a survey.

In each round, Cullen asked a question and stated the number of acceptable answers. One member of the team with initial control started by either giving an answer or challenging an opponent to do so. If the player gave a correct answer, control passed to the next team member in line. An incorrect response sent the player to a bench behind the team's podium, where he/she had to sit out the rest of the round, and gave control to the opposing team. If an opponent responded correctly after being challenged, his/her team took control and the challenging player was eliminated. If not, the opponent was eliminated and control passed to the player after the one who issued the challenge.

As the players gave correct answers, they were displayed on-screen for the viewers' benefit. Once five answers had been given, Cullen would read them back to the players. A player would be cautioned if he/she repeated a previous answer; doing so twice on the same turn sent him/her to the bench.

A team could win a round either by giving the seventh correct answer (regardless of who gave the first six), or by eliminating all three opponents through successful challenges and/or their own mistakes. The first team to win two rounds won $1,000, took/retained the championship, and advanced to the bonus round. The champions started the first round (and the third, if necessary), while the challengers started the second.

Beginning on February 6, 1984, a "Seven Straight Jackpot" was offered to any team that gave seven correct answers in a row without making a mistake or challenging. The jackpot started at $500 and increased by that amount for each match it was not won. This bonus was discontinued the day the format became Celebrity Hot Potato.

Bonus game

The winning team was given a subject of comparison (e.g., which weighs more, who has been married more times, etc.) and shown two possible choices. The team discussed the choices and then selected one of them. Each correct response awarded $500; a mistake at any time ended the round and forfeited the accumulated money. The team could pass on one question, and could stop after any question and keep the money. If they answered five questions correctly, they won a jackpot that began at $5,000 and increased by that amount for every game in which it went unclaimed. The jackpot reset to $5,000 when collected or whenever a defending champion team was defeated in the main game. The highest jackpot ever won in the series was $20,000.

gollark: And magic is able to meddle with people's brains.
gollark: Someone already *realized* the sheer value of lace.
gollark: The obvious explanation is (anti)memetics.
gollark: So there's this thing which is irritating to produce, and a presumably comparatively easy way to make it available to the population of mages, and nobody ever thought "Hmm, maybe I could make lace and exchange goods and services for money"?
gollark: And there aren't mages around who can produce lace anyway? How inefficient.

References

  1. ""Hot Potato" (1984)". IMDb.com. Retrieved 2009-08-17.
  2. "TV's Game Show Hosts: The Prizes, The Applause, The Pain." TV Guide, January 21–27, 1984, pp. 35-42.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.