HotShot (video game)

HotShot is a pinball/breakout game published in 1988 for 8-bit and 16-bit platforms.

HotShot
Developer(s)Maxwell Technology
Publisher(s)Addictive Games/Prism Leisure
Platform(s)Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum
Release1988
Genre(s)Bat-and-ball
Mode(s)Single-player, Multiplayer

Two competitors play with a ball, in an arena which is split into two halves with breakable blocks on both sides. The aim is to get a higher score than your opponent by breaking more blocks on your side than your opponent does. Competitors are in the form of humanoids, robots and aliens, all of which have a 'gun' of some sort enabling them to take control of the ball. The range of arenas have several pinball-style flippers which make the ball bounce off at unpredictable angles. The game can be played as one player versus a computer player (controlled with good AI for its time), or as two players competing against one another. Players can suck the ball into their gun then fire it at their blocks for points, or deliberately shoot the ball into their opponent to make them lose points. When hit, players disintegrate but instantly re-spawn with control of the ball going to the opponent.

There are six characters to choose from: Maxx, a humanoid armed with a magnetic gun to control the ball; Wobbly, an alien blob of slime with eyes on stalks who sucks in and fires the ball with his elephant-like trunk; Triffid, a tripedal robot with a magnet gun built into his head; Killer, a bipedal robot with a magnet gun for a head; Tojoi, a humanoid holding a magnet gun in a spacesuit with large 80s shoulder pads; Yuri, physically identical to Maxx but with different abilities.

Critical reception

Sinclair User gave the game 91%, praising especially the gameplay and replayability of the game.[1] Crash gave the game 77% overall and, whilst praising the game for its addictiveness, also criticised the awkward control system and unrealistic bouncing of the ball.[2] Your Sinclair gave the game 8/10, praising the playability of the game but saying that "frustration really sets in after a long session".[3]

gollark: So the information content is just the logarithm of the possible state count?
gollark: Yes.
gollark: Directly connect wires to the happy chemical producing brain regions.
gollark: Just take illegal happy drugs, *obviously*.
gollark: Illegal.

References

  1. "Hotshot Review". Sinclair User (77). Retrieved 1 January 2019.
  2. "hotshot (review)". Crash (56). Retrieved 1 January 2019.
  3. "HOTSHOT (review)". Your Sinclair (35). Retrieved 1 January 2019.
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