HeroCraft

HeroCraft is a Russian video game developer and publisher[1] headquartered in Kaliningrad and with offices in Saint Petersburg, Krasnodar, Donetsk and Novokuznetsk.

HeroCraft
IndustryVideo game developing and publishing
Founded2002
HeadquartersKaliningrad
Russian Federation
Key people
Prokonich Pavel, CEO
ProductsWarhammer 40,000: Space Wolf
Strategy & Tactics: WWII
Majesty: The Fantasy Kingdom Sim
Ice Rage
Ant Raid
Zombie Derby
Race Illegal: High Speed 3D
Number of employees
120+
Websitewww.herocraft.com

HeroCraft develops for iOS, Android and Windows Phone devices as well as for Microsoft Windows and social networks and supports a variety of legacy platforms. Distribution takes place worldwide in 15 languages. HeroCraft has "Top developer" status on Google Play.

HeroCraft is now concentrating on development of Warhammer 40,000: Space Wolf and Tempest.

Flagship projects

Warhammer 40,000: Space Wolf

Warhammer 40,000: Space Wolf was announced on August 16, 2013. It is a fusion of turn-based tactical combat and collectable cards. The game is being developed in close co-operation with Games Workshop. The game’s music is composed by Cris Velasco.

Warhammer 40,000: Space Wolf was released on iOS on October 28, 2014 and on Android on July 16, 2015.

Majesty: The Fantasy Kingdom Sim (Mobile port)

Majesty: The Fantasy Kingdom Sim is a real-time strategy game developed and published by HeroCraft. The game was released on 10 December 2010 and supported iOS, Android and Windows Phone. In December 2011, HeroCraft released the sequel, Majesty: The Northern Expansion.

Released projects

HeroCraft's portfolio comprises over 100 games from an array of genres, from simple games for a casual gaming audience to complex sim, strategy and role-playing games. HeroCraft games are published both under original IP and with branded licenses.

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gollark: Doing things in one line >> doing things in multiple lines.
gollark: You could hardcode one diagonal and two of the normal lines and rotate it I think.
gollark: Ask them to send you a 3080 to test on.
gollark: I guess that might work as a way to show the maximum possible value/overhead from sending data to the GPU.
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