Harley-Davidson (Bally pinball)

Harley-Davidson is a Midway pinball machine released under the Bally label in February 1991. It was designed by Barry Oursler and Mark Sprenger.[1] It was the first game by Bally to use the Williams WPC (Alphanumeric) board and also the last Bally pinball game to use an Alphanumeric Display.[2][3]

Harley-Davidson (Bally)
ManufacturerMidway
Release dateFebruary 1991
SystemWilliams WPC (Alphanumeric)
DesignBarry Oursler, Mark Sprenger
ArtworkMark Sprenger
MechanicsGerald Hedberg
MusicDan Forden
SoundDan Forden
Production run2,187 units (approximate)

Rules

Completing U-S-A lanes (red, white, and blue, with single direction lane change) advances the bonus multiplier, which goes up to 6x, and is never reset on factory difficulty. Clearing the lanes at 6x lights outlane extra ball. Thereafter, completing USA gives players a USA bonus that starts at 100,000 points, and increases by 100,000 each time it is collected, without limit.

There are two sets of drop targets; one on the far left (H-A-R) and one in the center, (L-E-Y). completing HAR lights the left spinner for 3,000 points per spin, and completing LEY lights the right. Completing both scores and advances the HARLEY bonus (50,000, 100,000, 200,000, 300,000, and 500,000).

There are also the DAVIDSON standups. D is on the very left below the drops, A is between the left orbit and left eject, V is in the same spot on the right, and the rest are along the right wall. Completing DAVIDSON lights the speed bonus at the right eject, a hurry-up that starts at 1 million points, and increases by 1 million each time collected. Completing DAVIDSON twice on one ball lights the extra ball at the right eject. Jackpot is also lit here, when players travel across America.

The left eject is lit for 25,000 at start of game. Hitting this eject scores and advances the eject hole value (10,000, 25,000, 50,000, 100,000, and 150,000 plus ball lock). Upon locking a ball, right eject lights for lock. Hitting right eject when lit for lock starts multiball. During multiball, completing HARLEY and DAVIDSON scores 5 million, and lights the orbit shots for 1 million each for the rest of multiball. The jackpot is not related to multiball. After the first multiball, the eject hole resets to 10,000 (no lights).

There is a third eject on the field, this one is below the IDSON standups, and is impossible to shoot directly. A ball can only bounce in by accident. This awards Speed trap ("He's gettin away!"), provided it did not land in from a weak plunge, a random mystery value. This can be a score bonus, bonus advance, lighting the speed bonus, losing a tilt warning ("Let me see your license... hey, that's a nice bike. Now go on. Git!") a traffic ticket (lose 10,000 points) or advance city. Speed bonus, traffic ticker, and tilt warning seem to be most common. It will always award instant multiball if a ball is locked. Locked balls can be stolen in this game. Speed trap is usually awarded only once per ball.

Like Fathom, the inlanes are where the outlanes should be, and vice versa. The inlanes and outlanes spell B-I-K-E. Lighting BIKE (lane change works here too) spots a city ("Harley spotted in <city name>"), and scores the BIKE bonus (50,000). B and I light the right orbit, and K or E lights the left. Hitting a LIT orbit lets the ball go all the way around the loop, and awards a city plus 50,000 points, just like spelling BIKE. It also lights the orbit players have shot for one million ("One Million..."). Shooting an unlit orbit feeds the jets, and lights that orbit. Lit orbits and millions time out after 10 or 15 seconds. A ball that goes up a LIT orbit and trickles back down usually awards two cities, depending on speed (one for the return trip) A ball that goes up and down an unlit orbit will award one.

Lighting all cities lights jackpot (e.g. "Harley spotted in Laconia, heading for jackpot"). Jackpot has a minimum of 5 million points, and is progressively increased by the jet bumpers. Subsequent jackpots are multiplied. Thus, the second jackpot is a double jackpot, the third is a triple jackpot, and so on.

Hitting an unlit eject hole (other than the left one) gives players a rest stop bonus, which starts at 30,000 or so and goes up 5,000 each time.

Sega/Stern version

Sega Pinball produced an unrelated Harley-Davidson pinball machine in 1999. It was designed by Jon Borg and Lonnie D. Ropp. The game went through three different production runs. The first made by Sega and continued by Stern Pinball in 1999 after they bought Sega's pinball division in the same year, the second produced by Stern Pinball in 2002, and the third with an artwork change also by Stern was released in 2004. The third version can be played on The Pinball Arcade.

gollark: That fits surprisingly nicely.
gollark: Based on skimming 'Introduce Yourself", we get 2 new players a day: 60 a month.
gollark: There are 60 prizes added per month, are there not?
gollark: You can probably work out other nice-looking patterns, but people don't.
gollark: Can I probably at least get a low-time hatchling for my useless golden wyvern?EDIT: never mind

References

  1. Shalhoub, Michael. The Pinball Compendium: 1982 to Present. Schiffer Publishing, Limited. p. 137. ISBN 9780764341076.
  2. "Internet Pinball Machine Database: Midway 'Harley-Davidson'" Internet Pinball Machine Database: Midway 'Harley-Davidson' The Internet Pinball Database, n.d. Web. 10 June 2014. <http://www.ipdb.org/machine.cgi?id=1126>.
  3. Chuck. "Pinball Archive Rule Sheet: Harley-Davidson." Pinball Archive Rule Sheet: Harley-Davidson. PAPA, n.d. Web. 10 June 2014. <http://pinball.org/rules/harleydavidson-bally.html>.
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