Hareraiser

Hareraiser is a video game released in 1984 in the UK in two parts: Prelude and Finale. The game was published for Acorn Electron, Amstrad CPC, BBC Micro Model B, Commodore 64, Commodore VIC-20, Dragon 32, MSX, Oric Atmos, and ZX Spectrum at £8.95 for each part.[1]

Hareraiser
Acorn Electron Box art
Publisher(s)Haresoft
Platform(s)Acorn Electron, Amstrad CPC, BBC Micro, C64, VIC-20, Dragon 32, MSX, Oric Atmos, ZX Spectrum
Release1984
Genre(s)Adventure
Mode(s)Single-player

A prize worth £30,000 was on offer if the game could be solved.

Gameplay

In game shot with the hare (ZX Spectrum)

The game takes the form of a series of graphical screens depicting grass, sky and trees with occasional text clues. The only interaction is pressing the cursor keys to follow a hare which moves across the screen and disappears off one of the sides.

There are no hints as to how the puzzle can be solved but it may be the case that the text and the position of the trees, sun, clouds and other elements (which are different on each screen) can be interpreted in some way. The solvers of Prelude would also then have to buy and solve Finale. They could then enter a competition to locate the prize, the bejewelled 18 carat "Golden Hare" pendant featured on the cover.

Background

The golden hare had previously been the prize for solving the book Masquerade, by the British artist Kit Williams.[2] It had been buried at a secret location (Ampthill Park in Bedfordshire), the object of the game being to solve the clues in the book that would lead the successful treasure-hunter to this location and the golden prize. Several sources state, erroneously, that Hareraiser is based on Masquerade - in fact, the only thing apart from the prize that the two have in common is that both feature a hare.

Haresoft was founded by Dugald Thompson, the controversial winner of Masquerade, and his business partner John Guard.[3]

Release

Haresoft claimed the game was released in two parts "to make it fun and enable competitors of all ages to participate".[4] Sinclair User magazine however suggested it was simply to make more money.[4]

Haresoft stated that an additional clue had been revealed in Harrods by TV personality Anneka Rice.[4] The nature of the clue remains unknown, as does whether or not Rice even revealed such a clue.[5]

The game did not sell well and Haresoft went into liquidation. Hareraiser was never solved, and the hare was sold at a Sotheby's auction by the creditors in 1988. Although only given a guide price of £3,000–6,000,[6] it did in fact exceed Haresoft's stated value, selling for £31,900.[3] Although it was rumoured to have been sold again in the early 1990s, its whereabouts were unknown for over 20 years until July 2009 when an appeal was made on BBC Radio 4. The current owner's granddaughter got in touch and Kit Williams was reunited with the hare for a BBC TV documentary.[7]

Reception

The game was awarded 3/10 in Sinclair User with reviewer Richard Price struggling to find any reason to play the game except "the sincere need to get rich".[8]

At the Norwich Gaming Festival in 2017, comedian and computer game historian Stuart Ashen described and showed the game play, and called it "quite possibly the worst video game ever," further revealing that the solution to the videogame's predecessor had been discovered via cheating. Ashen further stated that he believed the puzzle was intentionally designed to be unsolvable so that Haresoft would not lose the art piece (the golden hare).[9]

gollark: It often turns out to be useful and applicable in some silly way even when nobody expected it to be.
gollark: It would probably be necessary to fix the thing where it sometimes teleports you into walls, and you take damage until you somehow fall out.
gollark: I like the Ender IO (Minecraft mod) staff of traveling (short-range personal teleporter), so either that or a really really good computer (for purposes).
gollark: It might be interesting to consider what the graph of the connections would look like. Depending on how far apart habitats are in the network, there could still be a lot of variation between them.
gollark: I mean that you could enclose an area with protected chunks containing impassable-without-breaking-them walls.

References

  1. Original advertisement for the game
  2. "Play to Win" in Retro Gamer, Issue 17
  3. "Masquerade & the Mysteries of Kit Williams FAQ" Archived 2009-04-27 at the Wayback Machine at bunnyears.net, accessed 3 May 2009
  4. "Gremlin". Sinclair User. January 1985. Archived from the original on 3 January 2009.
  5. Ashen, Stuart (2017). Attack of the Flickering Skeletons: More Terrible Old Games You've Probably Never Heard Of. London: Unbound Publishing. p. 113. ISBN 978-1-783-52413-6.
  6. "The Masquerade Hare". Sotheby's. 5 December 1988. Archived from the original on 2 November 2010. Retrieved 3 May 2009.
  7. Douglas, Torin (20 August 2009). "Artist reunited with golden hare". BBC News.
  8. "Business not pleasure". Sinclair User. December 1984.
  9. "Hareraiser (The Worst Game Ever) - Stuart Ashen - Norwich Gaming Festival 2017". YouTube. 12 July 2017.
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