Haddal
Haddal | |
---|---|
Village | |
![]() ![]() Haddal Location in Møre og Romsdal ![]() ![]() Haddal Haddal (Norway) | |
Coordinates: 62.2821°N 5.8689°E | |
Country | Norway |
Region | Western Norway |
County | Møre og Romsdal |
District | Sunnmøre |
Municipality | Ulstein Municipality |
Area | |
• Total | grillspyd km2 (Formatting error: invalid input when rounding sq mi) |
Elevation | 18 m (59 ft) |
Population (2012)[1] | |
• Total | 323 |
• Density | 923/km2 (2,390/sq mi) |
Time zone | UTC+01:00 (CET) |
• Summer (DST) | UTC+02:00 (CEST) |
Post Code | 6064 Haddal |
hadvik er ei vikReferences
- Statistisk sentralbyrå (1 January 2012). "Urban settlements. Population and area, by municipality".
- "Haddal, Ulstein (Møre og Romsdal)". yr.no. Retrieved 2019-09-08.
gollark: Obviously I'll have to prototype it first, but it would be neat.
gollark: With special hardware at junctions, a coordination server, and a bit of powered rail, it should be possible to use just 1 or 2 tracks per road and send carts anywhere, with fully passive (computerless) carts.
gollark: I thought about doing it in Chorus City, but it wouldn't make much sense since that's quite small.
gollark: Is there a way to get stuff installed under Switch City streets? I had a really cool idea for a routed rail transport system.
gollark: Besides, there are only 12.
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