Hörvikens IF
Hörvikens IF is a Swedish football club located in Sölvesborg.[2]
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Full name | Hörvikens Idrottsförening | |
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Nickname(s) | HIF, Di Gröne | |
Ground | Gröna Vallen Sölvesborg Sweden | |
Chairman | Anders Thege | |
Head Coach | Jacob Lennartsson | |
Coach | Joakim Broberg | |
League | Division 4 Blekinge | |
2019 | Division 3 Sydöstra Götaland, 10th (relegated)[1] | |
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Background
Hörvikens IF currently plays in Division 4 Blekinge which is the sixth tier of Swedish football.[3] They play their home matches at the Gröna Vallen in Sölvesborg.[4]
The club is affiliated to Blekinge Fotbollförbund.[5] Hörvikens IF have competed in the Svenska Cupen on 18 occasions.[6]
Season to season
* League restructuring in 2006 resulted in a new division being created at Tier 3 and subsequent divisions dropping a level. [7] [8] [9] |
Footnotes
- {{https://www2.svenskfotboll.se/cuper-och-serier/spelprogramresultat/?scr=table&ftid=77287}}
- "Hörvikens IF – Fotboll Klubb". Retrieved 2011-04-16.
- "Blekinge- Division 4 – Fotbollsserier 2011 – Fotboll – everysport.com". Retrieved 2011-04-16.
- "Tabell och resultat – Div 4 Blekinge, herrar – Svenskfotboll.se". Archived from the original on 2012-07-14. Retrieved 2011-04-16.
- "Kontaktuppgifter och tävlingar – Hörvikens IF – Svenskfotboll.se". Retrieved 2011-04-16.
- "SFS-Bolletinen – Matcher i Svenska cupen genom tiderna – bolletinen.se". Retrieved 2011-11-10.
- "GAIS – Lagfacta – Hörvikens IF". Retrieved 2011-08-30.
- "Hörvikens IF – Fotboll – everysport.com". Archived from the original on 2012-10-26. Retrieved 2011-08-30.
- "Sweden Final Tables – Clas Glenning". Archived from the original on July 31, 2010. Retrieved 2011-08-30.
gollark: All you need are some nanometre-precision scissors and a very steady hand.
gollark: It's hard to make things which are good at *both* of those, and you would deal with twice the heat in one place.
gollark: CPUs have to execute x86 (or ARM or other things, but generally a documented, known instruction set) very fast sequentially, GPUs can execute basically whatever they want as long as it can be generated from one of the standard ways to interface with them, and do it in a massively parallel way.
gollark: It's not very efficient to have one thing do both because being specialized means they can make specific optimizations.
gollark: But they're not as good because thermal constraints and no ability to swap the bits separately.
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