Hörvikens IF

Hörvikens IF is a Swedish football club located in Sölvesborg.[2]

Hörvikens IF
Full nameHörvikens Idrottsförening
Nickname(s)HIF, Di Gröne
GroundGröna Vallen
Sölvesborg
Sweden
ChairmanAnders Thege
Head CoachJacob Lennartsson
CoachJoakim Broberg
LeagueDivision 4 Blekinge
2019Division 3 Sydöstra Götaland, 10th (relegated)[1]

Background

Hörvikens IF currently plays in Division 4 Blekinge which is the sixth tier of Swedish football.[3] They play their home matches at the Gröna Vallen in Sölvesborg.[4]

The club is affiliated to Blekinge Fotbollförbund.[5] Hörvikens IF have competed in the Svenska Cupen on 18 occasions.[6]

Season to season

Season Level Division Section Position Movements
1993 Tier 5 Division 4 Blekinge 4th
1994 Tier 5 Division 4 Blekinge 6th
1995 Tier 5 Division 4 Blekinge 6th
1996 Tier 5 Division 4 Blekinge 7th
1997 Tier 5 Division 4 Blekinge 9th
1998 Tier 5 Division 4 Blekinge 11th Relegation Playoffs – Relegated
1999 Tier 6 Division 5 Blekinge 2nd Promoted
2000 Tier 5 Division 4 Blekinge 11th Relegation Playoffs – Relegated
2001 Tier 6 Division 5 Blekinge Västra 1st Promoted
2002 Tier 5 Division 4 Blekinge 3rd
2003 Tier 5 Division 4 Blekinge 5th
2004 Tier 5 Division 4 Blekinge 1st Promoted
2005 Tier 4 Division 3 Sydvästra Götaland 12th Relegated
2006* Tier 6 Division 4 Blekinge 8th
2007 Tier 6 Division 4 Blekinge 10th
2008 Tier 6 Division 4 Blekinge 7th
2009 Tier 6 Division 4 Blekinge 3rd
2010 Tier 6 Division 4 Blekinge 7th
2011 Tier 6 Division 4 Blekinge 6th

* League restructuring in 2006 resulted in a new division being created at Tier 3 and subsequent divisions dropping a level. [7] [8] [9]

Footnotes

gollark: All you need are some nanometre-precision scissors and a very steady hand.
gollark: It's hard to make things which are good at *both* of those, and you would deal with twice the heat in one place.
gollark: CPUs have to execute x86 (or ARM or other things, but generally a documented, known instruction set) very fast sequentially, GPUs can execute basically whatever they want as long as it can be generated from one of the standard ways to interface with them, and do it in a massively parallel way.
gollark: It's not very efficient to have one thing do both because being specialized means they can make specific optimizations.
gollark: But they're not as good because thermal constraints and no ability to swap the bits separately.


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