Hârn (campaign set)

Hârn is a 1983 fantasy role-playing game supplement published by Columbia Games.

Contents

Hârn is a campaign setting with a large map and an overview of the continent of Harn and its various regions, and includes character creation rules.[1]

Publication history

Hârn Regional Module was written by N. Robin Crossby and was published by Columbia Games in 1983 as a 64-page book and a 32-page book with a large color map and an outer folder, and a 2nd edition was published in 1985 as a boxed set containing a 64-page book and a 32-page book and a large color map.[1]

The world of Hârn first appeared in Hârn (1983) from Columbia Games, which presented the Hârn campaign world as a folio that offered a general overview of a campaign area, the island of Hârn, which was about three times the size of Great Britain. It included background, history, a look of religion and a small encyclopaedia called the Hârndex, and a map of Hârn drawn by N. Robin Crossby. Hârn was broadly based on Norman England, with some fantasy elements appearing through dwarves, elves and orcs. It was low magic and Hârn tried to create a genuinely real setting, based on careful research and consideration.[2]:182

Reception

Simon Farrell reviewed Hârn for White Dwarf #56, giving it an overall rating of 6 out of 10, and stated that "On the whole, Harn is a useful aid to almost any FRPG, but there are one or two points of which you should be aware before rushing out to buy it."[3]

Reviews

  • Fantasy Gamer (Issue 4 - Feb 1984)
  • Dragon (Issue 77 - Sep 1983)
gollark: It's inconsistent, only has old not very good libraries, often requires third-party libraries to be remotely usable (HTTP, datetimes) and is vastly bloated.
gollark: Python's standard library is big but mostly just really bad.
gollark: But not ones for the entire stdlib. Java *might*, Python almost certainly doesn't because it has so many random bad modules.
gollark: Those do, as far as I know, have some kind of specification.
gollark: I don't mean C, I mean in Java and python and stuff.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 184-185. ISBN 0-87975-653-5.
  2. Appelcline, Shannon (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  3. Farrell, Simon (August 1984). "Open Box". White Dwarf. Games Workshop (Issue 56): 15.
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