Growth Engineering

Growth Engineering is a SAAS learning technologies company. They provide a platform for e-Learning,[1] also known as a learning management system. Established in 2004,[2] Growth Engineering offers a learning portal for companies and their employees, partners and customers.[3] Growth Engineering is compatible with SCORM 1.2, SCORM 2004 and xAPI.[1][4] In a Technavio report, Growth Engineering were recognised as a vendor in the game-based learning market.[5]

History

Growth Engineering was founded in 2004 by Juliette Denny.[6] She founded the company as a consultancy targeted at new businesses in need of sales management training.[7] Then, Growth Engineering released the Academy LMS. An online learning portal for businesses to train employees.[8] The product focused on using gamification to engage learners.[9][10] In 2016 Growth Engineering was listed on the Mishcon Leap 100[11]. In 2015 Growth Engineering was named as the best LMS provider by e-Learning 24/7,[12] and in 2016 they were named as the number one NextGen LMS and the best LMS for gamification by Learning 24/7.[13]

Products

Growth Engineering have two products: the Academy LMS and Genie:

  • The Academy LMS is a subscription based learning management system. Its key features include: a content library, a social feed, gamification and online classrooms.[14]
  • Genie is a game-based authoring tool.[15]
gollark: Please check though, I'm just reading off stackoverflow.
gollark: If you use the VIN thing.
gollark: I think the Arduino has its own regulation.
gollark: Please omit some capitalization.
gollark: With a tier 3 assembling machine obviously.

References

  1. "LMS Review: Growth Engineering". Talented Learning. June 13, 2016. Retrieved August 13, 2017.
  2. Srivastava, Av (August 30, 2017). "Engineering Training and eLearning". Learning Light. Retrieved August 30, 2017.
  3. Everett, Cath (September 28, 2016). "Gamification can Engage Staff and Help Professional Development". Raconteur. Retrieved August 30, 2017.
  4. "Adopters". TinCanAPI. 2017-09-01. Retrieved 2017-09-01.
  5. "Global Corporate Game-Based Learning Market 2017-2021 | Market Research Reports - Industry Analysis Size & Trends - Technavio". www.technavio.com. 2017-04-01. Retrieved 2017-09-08.
  6. "Profile: Juliette Denny, Growth Engineering". The Independent. 2005-06-19. Retrieved 2017-08-23.
  7. "LMS Review: Growth Engineering Academy LMS - Talented Learning". Talented Learning. 2014-06-13. Retrieved 2017-08-23.
  8. Kulkarni, Rhucha (2017-08-23). "Learning Management Systems to Look Out For". Hrtechnologist.com. Retrieved 2017-08-23.
  9. O'Neil, Erin (2016-09-29). "UK-based company enters top 20 gamification list". Lsbf.org.uk. Retrieved 2017-08-23.
  10. Iosub, Ancuta (2014-06-06). "Is Gamification of Learning the Future of Education?". softpedia. Retrieved 2017-08-23.
  11. "The Leap 100: The definitive list of fast-growth companies for 2016". Mishcon de Reya. 2016-04-20. Retrieved 2017-08-23.
  12. Weiss, Craig (2015-01-28). "Top 10 LMSs of 2015". The Craig Weiss Blog. Retrieved 2017-08-23.
  13. Weiss, Craig (2016-12-07). "Insight – The Top 50 LMS 2017 Report". The Craig Weiss Blog. Retrieved 2017-08-23.
  14. "Academy Platform LMS Reviews and Pricing - 2017". www.capterra.com. 2017-09-28. Retrieved 2017-09-28.
  15. Denny, Juliette. "Genie - eLearning Industry". eLearning Industry. Retrieved 2017-09-28.
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