Grand Slam (video game)

Grand Slam is a baseball video game developed by Burst and published by Virgin for the Sony PlayStation, Sega Saturn, and Microsoft Windows in 1997.

Grand Slam
Developer(s)Burst Studios
Publisher(s)Virgin Interactive
Platform(s)PlayStation, Sega Saturn, Microsoft Windows
Release
  • WW: 1997
Genre(s)Sports video game
Mode(s)Single-player video game, multiplayer video game

Gameplay

Grand Slam is a baseball video game that includes a pitching and power meter.[1]

Reception

Reception
Review scores
PublicationScore
GameSpot6.5/10 (PS)[2]
Next Generation (PS)[1]

Grand Slam received mostly mixed reviews. Critics agreed that the pitching and batting controls, while obviously derived from golf video games, are innovative and add a new depth of control to the baseball genre.[2][1][3] However, they lambasted the graphics and animation, often describing them as reminiscent of the 16-bit era.[2][1][3] Next Generation concluded that "Grand Slam has all the features and options in place, but ultimately can't make up for substandard graphics and slow pace."[1] Other reactions to the selection of features and options were mixed; GameSpot and GamePro both found that though they were generally ample, the absence of create-a-player and team licenses stood out, since most of the game's competitors included these features.[2][3] GameSpot nonetheless judged that "It may not have the team licenses, fifty years worth of statistics, or incredible graphics, but it is indeed fun (and it does have real MLB players). Suffice to say baseball fanatics will be disappointed by this title, but casual sports fans looking for an enjoyable baseball sim may find themselves willing to overlook these shortcomings."[2] GamePro's assessment was similar but more dismal: "... if you can overlook the game's faults, you'll have a pretty good time playing. But with an extraordinary game like Triple Play 98 on the market, why settle for anything less?"[3]

Reviews

gollark: Distributed systems are hard.
gollark: The NIST is the National Institute of Standards and Technology in America.
gollark: Then actually hash it.
gollark: It would be necessary to release the other information going into this and then wait for a *new* mastodon message.
gollark: You would need to release the other stuff which is being hashed *before* pulling down something from that.

References

  1. "Finals". Next Generation. No. 31. Imagine Media. July 1997. p. 157-158.
  2. "Grand Slam Review". GameSpot. April 28, 2000. Retrieved 2 March 2019.
  3. Johnny Ballgame (June 1997). "A Long Out Is Still Just an Out". GamePro. No. 105. IDG. p. 85.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.