Grand Prix Simulator

Grand Prix Simulator is a racing game developed by The Oliver Twins and published by Codemasters for the ZX Spectrum, Amstrad CPC, Commodore 64 and Atari 8-bit family. The ZX Spectrum conversion was done by Serge Dosang.[4][5][6] The Spectrum version was endorsed by Ayrton Senna's teammate Johnny Dumfries.[7]

Grand Prix Simulator
Box art
Developer(s)Codemasters
Publisher(s)Codemasters
Designer(s)The Oliver Twins
Artist(s)Mervin James
Composer(s)David Whittaker, Allister Brimble (Amiga)[1]
Platform(s)Amstrad CPC, Atari 8-bit, Commodore 64, ZX Spectrum
ReleaseAmstrad CPC[2]
Commodore 64[3]
Genre(s)Racing
Mode(s)Single-player, 2 players

A sequel, Grand Prix Simulator II, was released in 1988 for the same platforms.[8]

Gameplay

The game is designed so that the player is looking down on the track from an overhead view, similar to arcade games such as Badlands or Super Off Road. The player controls a car on the track, while the computer controls the other. Each race is three laps around the track. If the player wins a race, they progress to the next track. The game is over when the player loses a race or disqualifies himself/herself by crashing.

Points are earned for winning a race and extra points are given for picking up bonus items that appear on the track. Oil spots can also appear on the track that, if driven over, cause the player's car to spin, losing time.

The game can also be played competitively by two players.

Reception

Reception
Review scores
PublicationScore
Crash42%
Sinclair User8/10
Your Sinclair7/10[9]

Grand Prix Simulator was rated an average of 19/20 in Amstrad User magazine,[10] 7 out of 10 by Your Sinclair[11] and, across all platforms, sold over a quarter of a million copies.[12]

Legacy

In 1988 Codemasters sued Alternative Software because its title Formula Grand Prix showed a very similar gameplay and even cover (featuring a red car number 27). Ironically, not long ago Codemasters itself had been sued by Activision for intellectual property violation relating to Super Sprint.[13]

gollark: Also, being used by multiple programs.
gollark: I expect it to get fun if they ever end up out of sync and download two different things to one file.
gollark: My libraries just have a minified line at the top for downloading dependencies they need.
gollark: CC has many problems for this, like:* Most users are kind of noobish and will just use the simplest solution* There's already a massive patchwork of approaches (mostly just direct download)* People will be annoyed at more installation steps since probably you'll end up installing the package manager for one application you want* Libraries are crazy too - most people pass around old pastebin links
gollark: Luarocks is for libraries.

References

  1. Allister Brimble - Portfolio
  2. "Release Information for Amstrad CPC".
  3. "Release Information for Commodore 64".
  4. "Grand Prix Simulator - World of Spectrum". www.worldofspectrum.org. Retrieved 11 December 2017.
  5. Grand Prix Simulator on www.lemon64.com
  6. Dillon, Tong (October 1987). "GrandPrix Simulator review". Sinclair User (67): 86–87.
  7. "Spectrum version cover art". meulie.net. Retrieved 11 December 2017.
  8. Grand Prix Simulator II Archived 2010-01-13 at the Wayback Machine on OliverTwins.com
  9. "Archived copy". Archived from the original on 2014-06-16. Retrieved 2015-04-24.CS1 maint: archived copy as title (link)
  10. "Amstrad User review". olivertwins.com. Retrieved 11 December 2017.
  11. "Your Sinclair review". worldofspectrum.org. Retrieved 11 December 2017.
  12. Grand Prix Simulator Archived 2010-01-13 at the Wayback Machine on OliverTwins.com
  13. Retro Gamer issue 82, pages 20-21
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