Gopher (video game)

Gopher is an Atari 2600 game written by Sylvia Day and published by U.S. Games in 1982.[1] The player controls a shovel-wielding farmer who protects a crop of three carrots from a gopher.

Gopher
Developer(s)James Wickstead Design Associates
Publisher(s)U.S. Games
Designer(s)Sylvia Day[1]
Platform(s)Atari 2600
Release1982
Mode(s)Single-player

Gameplay

A gopher has breached the surface and is about to eat one of the farmer's carrots.

The gopher tunnels left and right and up to the surface. When he makes a hole to the surface he will attempt to steal a carrot. The farmer must hit the gopher to send him back underground or fill in the holes to prevent him from reaching the surface. If gopher has taken any of the three carrots, a pelican will occasionally fly overhead and drop a seed which, if the farmer catches it, he can plant it in the place of the missing carrot. The longer the game, the faster the gopher gets. The game ends when the gopher successfully removes all three carrots. There are two skill levels and is for one or two players, giving a total of four game variations.

Reception

Legacy

An unlicensed version was released by Zellers in Canada and was called Farmer Dan. it uses the box art of Plaque Attack by Activision.[2]

gollark: I "borrowed" the end exit portal one time, it was fun.
gollark: You can actually move them with AE2's spatial IO.
gollark: Bees. Large groups of bees.
gollark: Disclaimer: By buying this product you agree that we may initiate organ harvesting at any time.
gollark: Just say "if you buy this you are very stupid" in small text on the advertising page or whatever, all ethical problems solved.

References


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