Goldrunner

Goldrunner is a vertically scrolling shooter published developed by Steve Bak[1] and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music. An Amiga version followed, as well as a sequel, 1988's Goldrunner II.[2]

Goldrunner
Developer(s)Microdeal
Programmer(s)Steve Bak[1]
Artist(s)Pete Lyon
Composer(s)Rob Hubbard
Platform(s)Atari ST, Amiga
Release1987
Genre(s)Scrolling shooter
Mode(s)1-2 players alternating

Gameplay

Goldrunner is a freely vertically scrolling shooter game where it is possible to fly back and forth as in Defender. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate.

Sequels

The immediate follow-on, Goldrunner II, offered a similar aesthetic to original title. A third entry in the series was planned, entitled Goldrunner 3D. This was to mark a departure from the traditional 2D scrolling shooter format with a radical new look and gameplay. Trailed as early as 1989[3][4], the project suffered significant delays however, finally seeing release under Ocean as Epic in 1992.

gollark: Oh dear. I'll have to assign it a number and add it to the bug tracker.
gollark: ... well, if you're sure, I guess.
gollark: I finally got round to labelling all the bugfixes in potatOS (or at least the more important ones in core code which still have some evidence of being there) to help explain to people debugging it what they do.
gollark: ... why tie your entire domain to some platform you write projects for?
gollark: Also, two letter ones are *countries*, so you're relying on *two* countries not doing stupid things instead of just one.

References


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