Ghost Town (video game)
Ghost Town is a computer game developed by Adventure International and released in 1980.
Ghost Town | |
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Developer(s) | Adventure International |
Publisher(s) | Adventure International |
Designer(s) | Scott Adams |
Series | Adventure |
Platform(s) | Apple II, Atari 8-bit, Acorn Electron, BBC Micro, C64, Dragon 32/64, TI-99/4A, TRS-80, VIC-20, ZX Spectrum |
Release | 1980 |
Genre(s) | text adventure |
Mode(s) | Single-player |
Ghost Town was next in a series of games developed by Scott Adams. His Adventure line previously produced Adventureland, Pirate Adventure, and Strange Odyssey.[1]
Plot
The player searches a Western ghost town for treasure. In addition to the points a player receives when treasures are deposited, bonus points are awarded for doing certain deeds which may or may not be connected to finding treasure.
Reception
The game was reviewed briefly in The Dragon #44 by Mark Herro. Herro said that this was the toughest game he'd seen so far in the Adventure series. He also commented that "Scott [Adams] has really outdone himself on this one."[1]
gollark: I mean, Western-ish societies *do* it, that doesn't make it *demonstrably optimal*.
gollark: Proven *how*?
gollark: Really? Hmm.
gollark: No, as in I don't think marriage laws are written to handle it, but it's not actually illegal to be in a polygamous relationship in most places as far as I know.
gollark: I mean, it isn't illegal as much as somewhat frowned upon socially, and not recognized by government (and probably issue-creating wrt. government handling of children because of this?).
References
- Herro, Mark (December 1980). "The Electric Eye". The Dragon (44): 86–87.
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