Generation gap (pattern)

Generation gap is a software design pattern documented by John Vlissides that treats automatically generated code differently than code that was written by a developer. Modifications should not be made to generated code, as they would be overwritten if the code generation process was ever re-run, such as during recompilation.[1] Vlissides proposed creating a subclass of the generated code which contains the desired modification.[2] This might be considered an example of the template method pattern.

Modern languages

Modern byte-code language like Java were in their early stages when Vlissides developed his ideas. In a language like Java or C#, this pattern may be followed by generating an interface, which is a completely abstract class. The developer would then hand-modify a concrete implementation of the generated interface.

gollark: None are safe, yes.
gollark: The quick brown fox jumped over the laxh dot. The five boxing wizaesa jump quickly. Bees approach from the north. Dpgknx of black wuaftz ,jidhe NY bvow.
gollark: Wow, that first sentence came out weirdly well.
gollark: How did you manage that? I basically can't manage to tpye anytgih coherent without looking on my pgjem.
gollark: Is it actually usable now?

References

  1. Fowler, Martin. "Generation Gap". martinfowler.com/. Retrieved 9 August 2014.
  2. Vlissides, John (1998-06-22). Pattern Hatching: Design Patterns Applied. Addison-Wesley Professional. pp. 85–101. ISBN 978-0201432930.


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