Gender Wars

Gender Wars is a real-time tactics action game developed by The 8th Day and Sales Curve and published for MS-DOS by GT Interactive Software and Sales Curve Interactive in 1996.

Gender Wars
Developer(s)The 8th Day
Sales Curve Interactive
Publisher(s)GT Interactive Software
Sales Curve Interactive
Director(s)Rob Henderson
Producer(s)Jane Cavanagh
Steven Bishop
Fergus McNeill
Designer(s)Ged Keaveney
Mark Watson
Jerr O'Carroll
Programmer(s)Mark Watson
Ged Keaveney
Barry Irvine
Artist(s)Jerr O'Carroll
Jim Bot‑Masey
Billy Allison
Platform(s)MS-DOS
Release1996
Genre(s)Real time tactics, action
Mode(s)Single-player

Gameplay

The player controls a squad leader and any of his or her members, as they kill enemies, destroy enemy facilities, or retrieve devices. However, the player will have to control each member at a time, as they have difficulty navigating by themselves.

Plot

In the future, after an era of "Political Correctness and equality",[1] humanity is divided into two hostile factions. Each faction represents one of humanity's two genders, the Males (who are ruled by a Patriarch) and the Females (who are ruled by a Matriarch), both of which behave in stereotypical manners (for instance, the Males being crude and focusing too much on drinking beer, the Females being easily distracted by fashion-related merchandise), and which may try to eliminate each other and capture each other's rulers. Either faction sometimes conduct raids against the other faction to steal reproductive cells, in order to produce more members for each side.

The player has to choose between the Male faction (who tries to capture the Matriarch) or the Female faction (who tries to capture the Patriarch). Regardless of the player's initial choice, the victorious faction of the two will put the remaining members of the defeated faction into servitude. The game ends by mentioning a rebellion caused by men and women working together, taking place a few years after the end of the Gender Wars.

Reception

GameSpot gave Gender Wars a "Fair" review score of 6.6/10, opining it is "a solid arcade strategy game that doesn't require lots of concentration, and has enough depth to keep things interesting. This basic premise, along with the game's original story line, good video and sound, and surprisingly good gameplay, make for a very engaging title."[2] A retrospective by Richard Cobbett of PC Gamer called it "a rubbish Syndicate wannabe," one which still handles its subject "better than Rex Nebular and the Cosmic Gender Bender."[3]

gollark: Coming eventually to osmarks.tk™: infibook™, a "book" which will contain all possible text using a simple charset.
gollark: Then rewrite it with monad transformers.
gollark: You'll need P A R S E R C O M B I N A T O R S.
gollark: Reflexive types. There's another Haskell-sounding thing.
gollark: Functional reactive programming.

References

  1. "Gender Wars Review". GameSpot. 1996-09-06. Retrieved 2015-08-13.
  2. Richard Cobbett (2011-09-17). "Saturday Crapshoot: Gender Wars". PC Gamer. Retrieved 2015-08-13.
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