Gavin Lynch

Gavin Lynch (born 7 September 1985, Liverpool) is an English footballer. He played in The Football League for Chester City and retired after playing for Warrington Town in 2015.

Gavin Lynch
Personal information
Date of birth (1985-09-07) 7 September 1985
Place of birth Liverpool, England
Playing position(s) Striker
Club information
Current team
Warrington Town
Youth career
Everton
2004 Chester City
Senior career*
Years Team Apps (Gls)
2004–2005 Chester City 1 (0)
2005–2007 Marine
2007–2008 Prescot Cables
2008–2015 Warrington Town
* Senior club appearances and goals counted for the domestic league only and correct as of 1 March 2008

Playing career

Lynch was an apprentice with Everton before being released in March 2004.[1] He moved to Chester City, where he was awarded his first-team debut as a late substitute for Michael Branch against Halifax Town in the FA Cup second round on 4 December 2004.[2] The following month saw Lynch's solitary Football League outing arrive when he replaced fellow youngster Michael Walsh in the closing stages of a 3–0 loss at Swansea City.[3]

At the end of the season, Lynch was one of a high number of players released by Chester[4] and he spent the next two years with Marine. In the summer of 2007, Lynch moved to Prescot Cables, marking his debut with a tremendous display against North Ferriby United.[5] In February 2008 he moved to Warrington Town.[6]

gollark: My tape download program now supports downloading big files without splitting them, via range requests, assuming they're served from a server which supports it: https://pastebin.com/LW9RFpmY (do `web2tape https://url.whatever range`)
gollark: Here is a similar thing for JSON. Note that it delegates out to an external JSON library for string escaping.```luafunction safe_json_serialize(x, prev) local t = type(x) if t == "number" then if x ~= x or x <= -math.huge or x >= math.huge then return tostring(x) end return string.format("%.14g", x) elseif t == "string" then return json.encode(x) elseif t == "table" then prev = prev or {} local as_array = true local max = 0 for k in pairs(x) do if type(k) ~= "number" then as_array = false break end if k > max then max = k end end if as_array then for i = 1, max do if x[i] == nil then as_array = false break end end end if as_array then local res = {} for i, v in ipairs(x) do table.insert(res, safe_json_serialize(v)) end return "["..table.concat(res, ",").."]" else local res = {} for k, v in pairs(x) do table.insert(res, json.encode(tostring(k)) .. ":" .. safe_json_serialize(v)) end return "{"..table.concat(res, ",").."}" end elseif t == "boolean" then return tostring(x) elseif x == nil then return "null" else return json.encode(tostring(x)) endend```
gollark: My tape shuffler thing from a while ago got changed round a bit. Apparently there's some demand for it, so I've improved the metadata format and written some documentation for it, and made the encoder work better by using file metadata instead of filenames and running tasks in parallel so it's much faster. The slightly updated code and docs are here: https://pastebin.com/SPyr8jrh. There are also people working on alternative playback/encoding software for the format for some reason.
gollark: Are you less utilitarian with your names than <@125217743170568192> but don't really want to name your cool shiny robot with the sort of names used by *foolish organic lifeforms*? Care somewhat about storage space and have HTTP enabled to download name lists? Try OC Robot Name Thing! It uses the OpenComputers robot name list for your... CC computer? https://pastebin.com/PgqwZkn5
gollark: I wanted something to play varying music in my base, so I made this.https://pastebin.com/SPyr8jrh is the CC bit, which automatically loads random tapes from a connected chest into the connected tape drive and plays a random track. The "random track" bit works by using an 8KiB block of metadata at the start of the tape.Because I did not want to muck around with handling files bigger than CC could handle within CC, "tape images" are generated with this: https://pastebin.com/kX8k7xYZ. It requires `ffmpeg` to be available and `LionRay.jar` in the working directory, and takes one command line argument, the directory to load to tape. It expects a directory of tracks in any ffmpeg-compatible audio format with the filename `[artist] - [track].[filetype extension]` (this is editable if you particularly care), and outputs one file in the working directory, `tape.bin`. Please make sure this actually fits on your tape.I also wrote this really simple program to write a file from the internet™️ to tape: https://pastebin.com/LW9RFpmY. You can use this to write a tape image to tape.EDIT with today's updates: the internet→tape writer now actually checks if the tape is big enough, and the shuffling algorithm now actually takes into account tapes with different numbers of tracks properly, as well as reducing the frequency of a track after it's already been played recently.

References

  1. "Young Blues Released". bluekipper.com. 17 March 2004. Archived from the original on 23 December 2007. Retrieved 2008-03-01.
  2. "Halifax 1 Chester 3". soccerbase.com. Retrieved 1 March 2008.
  3. "Swansea 3 Chester 0". soccerbase.com. Retrieved 1 March 2008.
  4. "Retained list announced". chester-city.co.uk. 11 May 2005. Retrieved 8 February 2008.
  5. "Lynch in top form". 20 August 2007. Retrieved 1 March 2008.
  6. "Late strike raises false hope of point". This is Cheshire. 7 February 2008. Retrieved 1 March 2008.
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