Game Design Workshop
Game Design Workshop, 3rd Edition: A Playcentric Approach to Creating Innovative Games is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in two subsequent editions, the latest by AK Peters/CRC Press in 2014.
3rd Edition cover art | |
Author | Tracy Fullerton |
---|---|
Subject | Game design |
Publisher | AK Peters/CRC Press |
Publication date | 2014 |
Pages | 535 |
ISBN | 978-1-482-21716-2 |
OCLC | 859196163 |
The book is based on the core game design curriculum taught at the USC Interactive Media & Games Division of the USC School of Cinematic Arts. Contributors to the third edition include many notable game designers, including: Christina Norman, Keita Takahashi, Anna Anthropy, Randy Smith, Robin Hunicke, Michael John, Asher Vollmer, Elan Lee, Jane McGonigal, Tim LeTourneau, Chaim Gingold, Jenova Chen, Richard Lemarchand, Eric Zimmerman, Frank Lantz, Adrian Hon, Stone Librande, Warren Spector, Kellee Santiago, among others.
Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers.[1][2][3] It is in use in game design courses worldwide. [4] [5] [6] [7] [8]
See also
- List of books on computer and video games
References
- Four Must Have Books for Learning Game Designers
- Best Video Game Design Books
- Popular Game Design Books
- Basic Introduction to Game Design syllabus
- "Game Design syllabus". Archived from the original on 2014-12-16. Retrieved 2014-12-16.
- Game Design Workshop syllabus
- Video Game Design and Architecture syllabus
- Game Design and Development syllabus
External links
- Game Design Workshop, 3rd Edition, Publisher site.
- Game Design Workshop, 3rd Edition site, 3rd Edition author site with archived content from old editions.