GameCity Prize

The GameCity Prize is an annual games prize celebrating games as a form of cultural expression. Established in 2011 as part of the annual GameCity festival, the prize seeks "to drive understanding and appreciation of videogames within a wider cultural context".[1]

GameCity Prize
Awarded forA game's accomplishments and contribution to popular culture
LocationUnited Kingdom
Presented byGameCity
First awarded2011
Websitehttp://gamecity.org/prize/

Nominations are made by a secret Academy of experts, who are asked to select the six games they deem to be the most "interesting and exciting released in the previous twelve months".[2] A jury of non-gamers is then convened to consider the shortlist, first by playing the games and then meeting to select the one game they consider to be "the most interesting, exciting and excellent".[2]

The prize has been described as "gaming's answer to the Bookers",[3] although it has been pointed out that the comparison is flawed in the sense of scope since the GameCity Prize is not specifically designed to reward British games.[4]

Winners and shortlisted nominees

Year Winner Shortlisted nominees Jury Ref(s)
2014

Papers, Please - Lukas Pope

2013

Spaceteam - Sleeping Beast Games

2012

Journey - thatgamecompany

[5]
2011

MinecraftMojang

[1][6]
gollark: Some of them are just weird for reasons other than that, though.
gollark: 4703 somehow *does things* just because the law says it can, even though the law is just a human concept and only affects what humans do.
gollark: Really, one of the main things which makes (some) SCPs weird is that they take convenient abstractions/concepts and turn them into immutable physical laws, while our real universe just runs on... well, physics. 173 is affected by line of sight, even though this is just a thing humans do to reason about... looking at things. 005 is just a magic item which unlocks things, 048 is just a label we assign to things which somehow affects them.
gollark: Alternatively, the machine breaks, if it prefers simple changes - so I guess make it STUPIDLY redundant.
gollark: * didn't happen

References

  1. "Archived copy". Archived from the original on 2012-03-19. Retrieved 2011-09-16.CS1 maint: archived copy as title (link)
  2. "Archived copy". Archived from the original on 2011-11-02. Retrieved 2011-09-16.CS1 maint: archived copy as title (link)
  3. https://www.theguardian.com/technology/gamesblog/2011/sep/19/gamecity-prize
  4. http://www.dwlt.net/blog/2011/09/15/bad-gamecity-no-biscuit/
  5. "Archived copy". Archived from the original on 2012-10-07. Retrieved 2012-10-04.CS1 maint: archived copy as title (link)
  6. https://www.bbc.co.uk/news/technology-15509330
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