GURPS Places of Mystery

GURPS Places of Mystery is a supplement published by Steve Jackson Games in 1996 for the role-playing game system GURPS.

Contents

GURPS Places of Mystery, written by Phil Masters and Alison Brooks, is an overview of some of the world's wonders, both real and legendary, and how they could be used in fantasy role-playing adventures.[1] Locales include places in Africa, the British Isles (including Stonehenge), and the Far East, as well as fictional location Atlantis.[2]

Reception

In the May 1996 edition of Arcane (Issue 6), Jonathan Palmer was ambivalent about the book, saying, "Places of Mystery is a source of inspiration for referees of any system, with some fascinating 'facts', but it just doesn't go far enough. There are plenty of better 'mysterious places' books on the market and you're smart enough to work out for yourselves how to incorporate the information they contain into your games." He concluded by giving the book a below average rating of 4 out of 10.[1]

In the October 1996 edition of Dragon (Issue #234), Rick Swan called the scope of the book "ambitious", but pointed out that "the designers summarize material from historical and literary sources... enterprising gamemasters could dig most of this out of the local library." But Swan did concede that "for those without access to the right books -- or who have misplaced their library card -- it's a useful resource."[2]

gollark: In any case, I think it's a good *description* of part of human behavior, because people often really like motivated reasoning.
gollark: Well, John Searle's Chinese Room Experiment proved that no computer could understand Chinese, meaning they can't be sentient. Since humans are implemented in physics, like computers, we are also computers, and so not sentient. QED.
gollark: I assume they have a workaround for the finals and you can delegate someone else to get the plotter.
gollark: It's the part of the Copenhagen interpretation of ethics. If you aren't *sure* you're doing a bad thing, you aren't.
gollark: You can get adblocking on your phone, as you should do.

References

  1. Palmer, Jonathan (May 1996). "Games Reviews". Arcane. Future Publishing (6): 70.
  2. Swan, Rick (October 1996). "Roleplaying Reviews". Dragon. TSR, Inc. (234): 112.
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