GURPS High-Tech

GURPS High-Tech is a sourcebook for GURPS. The first edition was published in 1988.

GURPS High-Tech
Cover of the first edition
Publisher(s)Steve Jackson Games
System(s)GURPS

Contents

GURPS High-Tech is a GURPS supplement of rules for weapons and transportation, focusing on firearms and organized into seven technological levels, from the black-powder-musket era to a future of lasers and stun guns. The book includes descriptions of standard weapons from all levels.[1]

GURPS High-Tech was a universal sourcebook for GURPS that could be used with many different worlds.[2]:107

Publication history

GURPS High-Tech was written by Michael Hurst, with art by Guy Burchak, and was first published by Steve Jackson Games in 1988 as a 128-page book.[1]

A new GURPS High-Tech (2007) was one of the tech books published for GURPS 4e.[2]:112

Reception

Reviews of GURPS High-Tech appeared in two issues of Dragon:

  • In the December 1989 edition (Issue 152), Jim Bambra thought that the book was "a valuable addition to the GURPS system, particularly to GMs running historical or time-travel campaigns. Using these rules, small-scale military actions can easily be staged and have the added bonus of being set in any gunpowder era—modern day, World War II, the American Civil War, the Napoleonic Wars, and the Thirty Years War being just some of the possibilities." Bambra concluded with a thumbs up, "Even you have no interest in the GURPS game system, GURPS High-Tech is still a very useful guide to weaponry and equipment."[3]
  • In the April 1993 edition (Issue 192), Rick Swan described the book as "Packed with lucid descriptions, sharp illustrations, and fascinating trivia (early military engineers not only designed weapons, they also distilled brandy and taught chess), High Tech is a dazzler.[4]
gollark: You don't have POTAT-O5 clearance, why would I tell you?
gollark: * potatOS disk signing private key
gollark: Like my enchanted books/chases for printing, the private key, sort of thing.
gollark: Anyway, all the particularly secret/sensitive/valuable stuff is stored elsewhere.
gollark: Have *you* tried using Urn?

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 391. ISBN 0-87975-653-5.
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  3. Bambra, Jim (December 1989). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#152): 34-35.
  4. Swan, Rick (April 1993). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#192): 88.
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