GURPS Aliens

GURPS Aliens is a sourcebook for GURPS published in 1990.

GURPS Aliens
Cover
Publisher(s)Steve Jackson Games
System(s)GURPS

Contents

GURPS Aliens is a complete sourcebook on extraterrestrials, intended for use with GURPS Space, GURPS Horror, or GURPS Supers.[1]

GURPS Aliens is a GURPS supplement describing 28 alien races for use with GURPS Space, including the An Phar, "pig-like humanoids with a love of philosophy," the Banduch, "super-powerful psychic dinosaurs," and the Verms: "Their ambition is to eat the galaxy."[2]

Aliens came out before the more successful Fantasy Folk. The supplemental rules forming about a third of the book were largely outmoded by the revised edition of Supers.

Publication history

GURPS Aliens was written by Chris W. McCubbin with W.G. Armintrout, William A. Barton, Steve Jackson, Creede Lambard, and Sharleen Lambard, with a cover by Michael Whelan, and was published by Steve Jackson Games in 1990 as a 128-page book.[2] GURPS Aliens requires the GURPS Basic Set to use.[1] GURPS Aliens was one of several sourcebooks to help fill out the GURPS Space world.[3]

Reception

David L. Pulver reviewed GURPS Aliens for Challenge #49.[1] Pulver comments in his conclusion: "GURPS Aliens' imaginative array of extraterrestrial races coupled with its lucid organization makes it a pleasure to read and to use. I have no hesitation in giving it a whole-hearted recommendation, not only as an invaluable sourcebook for GURPS, but as a useful source of ideas for any science-fiction RPG."[1]

gollark: GHIJ
gollark: Or probably weapon attacks at all.
gollark: Or any time, really.
gollark: There would be no photon torpedoes at this time.
gollark: ```Cold Ones (also ice giants, the Finality, Lords of the Last Waste)Mythological beings who dwell at the end of time, during the final blackness of the universe, the last surviving remnants of the war of all-against-all over the universe’s final stocks of extropy, long after the passing of baryonic matter and the death throes of the most ancient black holes. Savage, autocannibalistic beings, stretching their remaining existence across aeons-long slowthoughts powered by the rare quantum fluctuations of the nothingness, these wretched dead gods know nothing but despair, hunger, and envy for those past entities which dwelled in eras rich in energy differentials, information, and ordered states, and would – if they could – feast on any unwary enough to fall into their clutches.Stories of the Cold Ones are, of course, not to be interpreted literally: they are a philosophical and theological metaphor for the pessimal end-state of the universe, to wit, the final triumph of entropy in both a physical and a spiritual sense. Nonetheless, this metaphor has been adopted by both the Flamic church and the archai themselves to describe the potential future which it is their intention to avert.The Cold Ones have also found a place in popular culture, depicted as supreme villains: perhaps best seen in the Ghosts of the Dark Spiral expansion for Mythic Stars, a virtuality game from Nebula 12 ArGaming, ICC, and the Void Cascading InVid series, produced by Dexlyn Vithinios (Sundogs of Delphys, ICC).```

References

  1. Pulver, David L. (March–April 1991). "Challenge Reviews". Challenge. Game Designers' Workshop (49): 92–93.
  2. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 388. ISBN 0-87975-653-5.
  3. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 107. ISBN 978-1-907702-58-7.
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