Fukio Mitsuji
Fukio Mitsuji (三辻 富貴朗, Mitsuji Fukio, 1960–2008),[2] also known as "MTJ", was a Japanese game designer and game artist.
Mitsuji, Fukio | |
---|---|
Born | August 6, 1960 |
Died | [1] | December 11, 2008
Occupation | Game designer |
Mitsuji is best known for his work at Taito, where he created popular arcade platform game Bubble Bobble and its follow-up Rainbow Islands. He later ran a game design school,[3] and worked freelance creating games such as Magical Puzzle Popils for Game Gear.
List of confirmed works
Title | Year released | Platform | Role |
---|---|---|---|
Super Dead Heat | 1985 | Arcade | |
Land Sea Air Squad | 1986 | Arcade | Staff [4] |
Halley's Comet | 1986 | Arcade | |
Bubble Bobble | 1986 | Arcade | Game Design, Character Design |
Rainbow Islands: The Story of Bubble Bobble 2 | 1987 | Arcade | Story and Game Design, Character Design |
Syvalion | 1988 | Arcade | Staff |
Darius II | 1989 | Arcade | Game Designer |
Omega Fighter | 1989 | Arcade | |
Volfied | 1989 | Arcade | Game Design, Character Design |
Sybubblun | 1990 | X68000 | Director, Graphic Design, Map Design [5] |
Magical Puzzle Popils | 1991 | Game Gear (unreleased PCE, NES) | Concept, Game Design, Graphics, Map Design |
Star Trader | 1992 | X68000 | Graphics, Map Design |
List of other works
Title | Year released | Platform | Reference |
---|---|---|---|
SegaSonic Bros. | 1992 | Arcade | Credit string in game data: ORIGINAL GAME CONCEPT BY MTJ [6] |
Tinkle Pit | 1993 | Arcade | Disabled title screen credit: ©MTJ/TENGEN LTD [7] |
Bonk's Adventure | 1994 | Arcade | Hi-score table initials: MTJ |
gollark: It's a bunch of axioms. You can show that based on the 5 Euclidean geometry base axioms, you can derive a bunch of other behavior.
gollark: Okay, no, I misunderstood superdeterminism I think.
gollark: I don't think a deterministic universe is technically ruled out by anything, but from my limited understanding of Bell's theorem a deterministic computable one which doesn't need FTL information transfer internally has been.
gollark: Also, detail I remember somewhere, I think one post said it's a "nondeterministic mathematical operation" (or involves one)?
gollark: It seems odd to build plot devices in at really fundamental levels.
References
- MTJさんが亡くなりました, 2009-01-07, retrieved 2016-08-02
- MTJさんが亡くなりました, 2009-01-07, retrieved 2016-08-02
- https://web.archive.org/web/20090422023014/http://www.mtj.co.jp/
- http://gdri.smspower.org/wiki/index.php/Fukio_Mitsuji
- http://gaming.moe/?p=51
- https://twitter.com/suddendesu/status/1073538642134499328?s=21
- http://sudden-desu.net/entry/tinkle-pit-leftover-demo-screen-and-level-select
External links
- Fukio Mitsuji interviewed by CVG
- Video interview on YouTube from Taito Legends compilation
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