Freedom in the Galaxy

Freedom in the Galaxy is a 1979 board game published by Simulations Publications, Inc.

Gameplay

Freedom in the Galaxy is a two-player game where, similar to Star Wars, rebels seek to overthrow a tyrannical Galactic Empire by winning the support of local planet populations, raising armies and eventually defeating Imperial navies and armies. One player controls the rebellion, and the other player seeks to quell the rebellion.[1]

The game has both a short version and a complex campaign version. Combat is done on both a grand scale, with armies and starfleets engaged against each other, and at an individual level.[1]

Reception

In the inaugural edition of Ares Magazine, Eric Goldberg gave this game a good rating of 7 out of 9, saying, ""the amount of care that went into the game and the smooth flow of play make Freedom a very good game. It is certainly the most professional development effort in science fiction and fantasy this past year."[2]

In the June 1980 edition of edition of Dragon, (Issue 38), Tony Watson liked the extremely complex rules for the campaign game, saying, "The campaign game is really what the game is all about: letting players manage the opposite sides of a galaxy-wide rebellion, rather than vying over more or less isolated situations as presented in the star system and province games." Watson highly recommended the game: "Played in its galactic game version, Freedome in the Galaxy is an impressive game... The scope is there, the action is present, and most importantly, the game has the color and flavor of the situation it portrays. The game glitters with chrome but refuses to be weighted down by all the extras. Underneath the baroque facade of space opera, there remains a solid, playable and quite intriguing game."[3]

In the September 1980 edition of The Space Gamer (Issue No. 31), Steve Winter found the rules to be intricate and complex, but thought the investment in time to learn the game was worth it. "FITG is not for people who like simple games - it is long and complex - but it's a good investment in terms of fun dollars spent, and a must for anyone with [...] a handful of Star Wars ticket stubs in their jeans."[1]

A computer adaptation by MicroProse was announced in 1997,[4] but was apparently canceled by 1999.[5]

Reviews

gollark: And I concluded then that it was not actually a threat if you did not press the "log in" button, which still seems to be the case.
gollark: I've seen people reporting scams like this I think several months ago.
gollark: Great!
gollark: But I think your information is wrong.
gollark: I'm hardly going to scan random QR codes which should be a link *anyway*, especially using the "scan QR code" button which I know is in fact for logging into accounts (although the label could be clearer).

References

  1. Winter, Steve (September 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (31): 23.
  2. Goldberg, Eric (March 1980). "A Galaxy of Games". Ares Magazine. Simulations Publications, Inc. (1): 31.
  3. Watson, Tony (June 1980). "The Dragon's Augury". Dragon. TSR, Inc. (39): 46–47.
  4. Coleman, Terry (November 1997). "Briefings". Computer Gaming World. No. 160. p. 390.
  5. Coleman, Terry (January 1999). "Long Ago and Far Away". Computer Gaming World. No. 174. p. 161.
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