Fighter Within

Fighter Within is a Kinect-based fighting game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One as a sequel to Fighters Uncaged (2010).[1][2] It received extremely negative reviews from critics and is considered to be one of the worst video games of all time. X-One Magazine referred to it as one of the worst games in general.[3]

Fighter Within
Developer(s)Daoka
Publisher(s)Ubisoft
Composer(s)Winifred Phillips
Platform(s)Xbox One
ReleaseNovember 22, 2013
Genre(s)Fighting
Mode(s)Single-player

Gameplay

Reception

Reception
Aggregate score
AggregatorScore
Metacritic23/100[4]
Review scores
PublicationScore
Eurogamer1/10[5]
GameSpot2/10[6]
IGN2.7/10[7]
Hardcore Gamer1.5/5[8]

Fighter Within was panned by critics, and holds a Metacritic score of 23 out of 100, and is ranked as the second lowest-scoring Xbox One game as of September 2019. It became notable for its negative reception.[4] The Kinect controls were universally criticized, with several reviews suggesting problems were just as prevalent as the Kinect for Xbox 360. Game Informer gave the game a 1 out of 10, saying "Fighter Within is garbage."[7][9] GameZone's Mike Splechta gave Fighter Within a 2.5/10, stating "Fighter Within really showcases the larger problem with Kinect only games: they just don't work."[10] IGN gave the game a 2.7 out of 10, saying that Fighter Within was only able to adequately detect basic punches, describing the game as a "disjointed", "haphazard mess" due to its unpredictable motion detection, and considered its storyline to be "laughably bad" and a "flimsy excuse" to "fight [against] a long stream of AI opponents who look just as dumb as they fight."[11] GameSpot, who gave Fighter Within a 2 out of 10, described its gameplay as requiring players to "stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated."[12]

gollark: Oh no.
gollark: Yes.
gollark: Impressive, the Go program I'm using just segfaulted.
gollark: I wonder where my spare USB WiFi thing went.
gollark: There are probably limits on how strongly you can feel a thing. At the very least you'll eventually run out of neurotransmitters.

See also

References

  1. Scullion, Chris (August 20, 2013). "Xbox One: Fighter Within trailer and screens". Computerandvideogames. Retrieved November 10, 2013.
  2. Usher, William (August 20, 2013). "New Gameplay Trailer Released For Xbox One's Fighter Within". Cinema Blend LLC. Retrieved November 10, 2013.
  3. "Fighter Within for Xbox One". Metacritic. Retrieved October 23, 2014.
  4. "Fighter Within for Xbox One Reviews". Metacritic. Retrieved 2013-11-29.
  5. Gibson, Ellie (2013-11-29). "Fighter Within review". Eurogamer. Retrieved 2013-11-29.
  6. Walton, Mark (2013-12-02). "Fighter Within Review". GameSpot. Retrieved 2016-09-20.
  7. "The Fighter Within Review". IGN.
  8. Hannley, Steve (November 24, 2013). "Review: Fighter Within". Hardcore Gamer. Hardcore Gamer. Retrieved November 25, 2013.
  9. "EGM Review: Fighter Within". EGM.
  10. Splechta, Mike (4 December 2013). "Fighter Within Review: A flailed attempt". GZ. Retrieved 23 January 2014.
  11. "The Fighter Within Review". IGN. Retrieved 10 September 2019.
  12. "Fighter Within Review". GameSpot. Retrieved 11 September 2019.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.