Field Guide to Encounters

Field Guide to Encounters is a role-playing game published by Judges Guild in 1982.

Description

Field Guide to Encounters is a science-fantasy system with Dungeons & Dragons-like character classes and skill levels.[1] The game includes 34 occupations, rules for mutations, lycanthropy, psionics, "manitou combat," and character godhood, plus over 600 monsters.[1]

Publication history

Field Guide to Encounters was designed by Dragon's Byte, and published by Judges Guild in 1982 as a 112-page book and a 96-page book.[1]

Reception

J. David George reviewed Field Guide to Encounters in The Space Gamer No. 55.[2] George commented that "Experienced gamers should avoid this product. Intermediate gamers should avoid this product. Novice gamers should avoid this product. Paper recyclers should look into Field Guide very seriously."[2]

Lawrence Schick called the game "Dumb" and commented: "Inexplicably, one group of monsters are giant animated breakfast foods: friend eggs, bowls of oatmeal, toast, burnt toast (higher armor class than regular toast), etc. You figure it out."[1]

gollark: True, but it would probably help.
gollark: Also, learn biology.
gollark: If you don't want external stuff all the time - which would defeat the point anyway - you would need a battery. Those have problems like needing replacement, and exploding/melting/bad things if used wrong.
gollark: You could also duct-tape a Bluetooth speaker to a hat for a similar system without the complexities of actually implanting it.
gollark: How would you power it, anyway? An embedded potato powercell?

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 273. ISBN 0-87975-653-5.
  2. George, J. David (September 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (55): 38–39.
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