Fictional geography

Fictional geography is the use of maps, text and imagery to create lands and territories to accompany works of fiction. Depending on the completeness and complexity of the work, varying media, levels of collaboration and a number of other factors, the depiction of geographical components to works of fiction can range from simple drawings of a small area as in The Twenty-One Balloons by William Pène du Bois to an entire fictional world as in The Lord of the Rings by Tolkien or even an entire galaxy as in Star Trek and its variants.

Middle-earth

One of the most notable examples of fictional geography is that created by J. R. R. Tolkien to produce the Shire and its expansion to include all of Middle-earth.

gollark: The lua reference whatsit.
gollark: SHA256 isn't actually *that good* for password hashing, but it ends up used anyway.
gollark: I think OC allows you to whitelist users of a computer (not in software, as in people who aren't allowed literally can't interact with the computer) for some stupid reason, actually.
gollark: Well, lots of them use C bindings which won't work, but lots of Lua libraries, at least.
gollark: This is because they both run Lua (slightly different versions) and have access to any sort of Lua library you can use.

See also

  • List of fictional location types
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