Family Soft

FamilySoft Co.,Ltd. (株式会社ファミリーソフ) is a Japanese company founded in 1987 and headquartered in Nerima, Tokyo. Since its establishment, FamilySoft are carrying on business in the field of game development and publishing.[1] They develop and publish mainly adventure, fighting, gyaruge, and war games. Some of the Mobile Suit Gundam and Macross titles were produced by the company. FamilySoft also produced games based on other anime like Area 88, Crusher Joe, Aura Battler Dunbine, Armored Trooper Votoms or Science Ninja Team Gatchaman. In 1992, FamilySoft also established an adult game manufacturer, APPLE PIE Co., Ltd.

FamilySoft Co.,Ltd.
株式会社ファミリーソフト
IndustryVideo games
Founded1987
HeadquartersNerima, Tokyo, Japan
Website

Asuka 120% is their most notable franchise; however, only a few were published by other companies including ASK (a company related to Asmik Ace Entertainment), which the franchise was mainly developed by Fill-in-Cafe. After Fill-in-Cafe filed for bankruptcy, Family Soft purchased the rights to most of their products.

Video games

FM Towns

MSX

PC-98

PlayStation

  • Metamoru Panic: Doki Doki Youma Busters!! (1995)
  • Asuka 120% Special: Burning Fest Special (1996)
  • Asuka 120% Excellent: Burning Fest. Excellent (1997, 2011)
  • Mad Stalker: Full Metal Force (1997)
  • Hatsukoi Valentine (1997)
  • Wakusei Koukitai Little Cats (1998)
  • Hatsukoi Valentine Special (1998)
  • Asuka 120% Final: Burning Fest. Final (1999, 2002)
  • Community Pom: Omoide o Dakishimete (1999)

Sharp X68000

Windows

  • Asuka 120% Return: Burning Fest. Return (1999)
gollark: ?news
gollark: Consequentialist-ly speaking (yes, I am aware you don't subscribe to this) a technological development could be "bad", if the majority of the possible uses for it are negative, or it's most likely to be used for negative things. To what extent any technology actually falls into that is a separate issue though.
gollark: You can show that 2 + 2 = 4 follows from axioms, and that the system allows you to define useful mathematical tools to model reality.
gollark: If you're going to say something along the lines of "see how it deals with [SCENARIO] and rate that by [OTHER STANDARD]", this doesn't work because it sneaks in [OTHER STANDARD] as a more fundamental underlying ethical system.
gollark: I don't see how you can empirically test your ethics like you can a scientific theory.

References

  1. "Family Soft (Company)". Giant Bomb. Retrieved 2019-12-10.
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