Falling-sand game
A falling sand game is a type of particle simulation video game. They allow the user to place particles of different elements on a "canvas". The particles can interact with other particles in various ways, and may be affected by gravity, in some games. Many complex effects may be achieved. Many versions of the Falling Sand Game have been written since its introduction in 2005.
History
The original game first appeared as a web-based Java applet on the Dofi-Blog[1] (Japan) in 2005.
gollark: Palaiologos is quite bees.
gollark: It is not.
gollark: Apparently it could end up (maybe sometimes) being faster because of not having to do context switches.
gollark: There is that neat bare-metal WASM interpreter thing now.
gollark: Anyway, while you can pretty easily verify that "person/address X agreed to transfer money to person/address Y" - just have them sign some sort of transaction object thingy saying so - it's much harder to actually establish a canonical list and ordering of transactions, decide who has coins, etc.
References
- "DOFI-BLOG どふぃぶろぐ". ishi.blog2.fc2.com.
External links
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