Exosquad (video game)

Exosquad is a Mega Drive/Genesis video game based on the animated television series under the same title and developed by Appaloosa Interactive (formerly Novotrade International).

Exosquad
Developer(s)Appaloosa Interactive
Publisher(s)Playmates
Platform(s)Mega Drive/Genesis
ReleaseMay 19, 1995
Genre(s)Various
Mode(s)Single Player

Gameplay

The title screen

The player alternatively assumes the roles of three members of the Able Squad: Lt. J.T. Marsh, Sgt. Rita Torres and Wolf Bronsky.[1] Depending on the character, the gameplay alternates between "a shooter, a platformer, and a fighting game" genres.[2]

Reception

Exosquad was negatively received by critics. GamePro gave the game a mostly negative review, saying that the three different gameplay styles provide variety but all have major issues: "In the space-shooter levels, detecting oncoming meteorites and Neo missiles is excruciatingly tough because of the star-studded backgrounds. The ground attacks, on the other hand, are a slowly moving breeze; your E-Frame lumbers along the landscape to eliminate equally pokey enemies. The one-on-one fighting offers an intriguing mix of air-to-air, surface-to-air, and air-to-surface attacks, but they're frustrating because of molasses-like controls." They also argued that the game is much too difficult for the young audiences of the TV show.[3] A reviewer for Next Generation gave it one out of five stars, saying that the controls are unacceptably poor and the use of separate sprites for each of the characters' segments results in "gangly" and awkward animations.[4] The four reviewers of Electronic Gaming Monthly complimented the cinematic intro but otherwise panned the game, saying that the controls were poor, the graphics were outdated, and the developers had divided their attentions between several different gameplay styles without doing a good job with any of them. They gave it a score of 3.75 out of 10.[5]

gollark: I mean, I read about new !!FUN!! vulnerabilities in stuff every week, and these things will probably be running rather complex software.
gollark: I mean, I trust computers to do exactly as they're told, but software stacks are horrifically complex and insecure.
gollark: As I've said a bit before, I *do not trust computers enough* to connect one to my brain.
gollark: You might as well just directly plug the camera into the RPi and save a lot of hassle.
gollark: That would be stupid.

References

  1. Danner, Patrick (2001-01-06). "ExoSquad video game for Sega Genesis". Retrieved 2010-09-18.
  2. Thornburg, Vince (2008-11-10). "Review: Exo-Squad] [sic]". Sega-16.com. Archived from the original on 2010-01-02. Retrieved 2009-01-07.
  3. "ProReview: ExoSquad". GamePro. IDG (81): 56. June 1995.
  4. "Exo-Squad". Next Generation. Imagine Media (6): 112. June 1995.
  5. "Review Crew: Exo Squad". Electronic Gaming Monthly. Ziff Davis (72): 36. July 1995.
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